The Legend of Zelda: Twilight Princess

released on Nov 19, 2006

The Legend of Zelda: Twilight Princess was initially developed with the Nintendo GameCube in mind, but ended up receiving a Wii port when it was released to promote the new console. This version has motion control compatibility for the sword and pointer controls for the menus, the bow and the boomerang. This version of the game has a completely inverted map and locations when comparing with the GameCube release. The change in layout was meant to adapt Link's usually left-handed design to right-handed people, given the motion controls.


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A game almost certainly made in response to the very negative reaction people had to the reveal of Wind Waker. Here you go, everyone, here's the brown, mature Zelda you were asking for. More Ocarina of Time! A very derivative Zelda game built around the reverence for OoT. It's still a fun game, but it's just not that great either. The spinner is a very cool dungeon item that does not get nearly enough use. Some of the dungeons and boss fights are pretty inventive, though.

For as much complaining there was back then that Wind Waker was a baby game for babies... Twilight Princess's difficulty sure does feel like it was tuned with babies in mind. The final boss only does a half heart of damage with every hit. The only way you are dying in this game is if you are doing a 3 heart challenge run and you happen to be wearing the Zora armor when you get shot by a Bokoblin's fire arrow.

Best zelda game. It's just so good!

Ocarina of Time was my first Zelda game and I love that game immensely.

Twilight Princess feels like a fantastic OoT successor that hits the mark harder than any other 3D Zelda. I love this game with all my heart.

Every Zelda games has it's pros and cons. Some say to prefer the vast landscapes of the Great Plateau in BOTW, other sprefer the classic esistentialism of Majora's Mask, and other funky fans prefer the dress up in Triforce Heroes....

For me Twilight Princess will always have a place in my heart. It may be it's more linear way to explore the world compared to titles like OoT or Wind Waker. It may be the incredible selection of dungeons: each unique and creative with their environmental puzzles and storytelling (Snowpeak Ruins, my beloved). It may be the incredible arsenal of weapons, which alongside the Wolf transformation create a enticing combat.

It may be the cool lineup of bosses, enemies and NPCs, which gives so much life to a world that is literally set up in darkness. Or, it may be the fact it features one of the best arcs for a side character in the series, with a tory that doesn't shy away from darker tones while also feeling whimsical and never boring.

I love Twilight Princess: many will not consider it the best The Legend of Zelda game... but it's without a doubt my favorite. Totally worth checking it out.

"Go and do not falter, my child!" - The Hero's Shade, formerly known as the Hero of Time.

My first exposure to Zelda has left quite an impact on me hasn't it? Sorry Midna, but I didn't buy this game just for you....okay maybe a little bit. This spiritual successor to the N64 games is one I remember quite fondly. Channeling Link's inner furry was a fun twist I could get behind as well!

I thought the game was over when collecting the three moonlight shards and was pleasantly surprised to find that the game was only just beginning <3