The Legend of Zelda

released on Feb 21, 1986

Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player sees Link from a top-down perspective and must navigate him through the overworld and several dungeons, defeating enemies and finding secrets along the way.

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É um jogo com um foco grande em exploração, muitas vezes você se verá perdido, e não saberá como progredir, mas no geral é um jogo divertido, pra época de lançamento ele devia ser revolucionário, e ele é a base dos nossos Zeldas favoritos (zerei sem manual (gamer de vdd))

What kind of open world game doesn't have 400+ sidequests???? Bad game.

É o primeiro jogo da franquia, da para se divertir

There's an incredibly fun groundwork to the original Zelda's mechanics. The combat's focus on position and blocking feels engaging, though it is incredibly challenging. The various items are useful and pretty quirky sometimes. It's funny to imagine Link carrying a bridge around the whole time. The game's visual aesthetic is also kinda utilitarian with some fantasy stylization to it, the color signifier for enemy difficulty is pretty cool since it applies to Link's armor as well, giving some nice consistency to the world.
That being said, The Legend of Zelda is a game I wish I could play blind, allowing myself to explore. Yet I find myself dissatisfied with the obscure nature of its progression and secrets. The openness of this game is greatly beloved (especially in the advent of BOTW) but there's little in the way of design to actually telegraph the things the game expects you to do. A lot of my time with the game was just regret that I had to check a guide to progress.
It's hard to justify critique on a game like this given its historical context, and it is definitely revolutionary for its time, but I think the first Zelda game just does not appeal to me in the way that its successors do.