​The Ninja Saviors: Return of the Warriors

​The Ninja Saviors: Return of the Warriors

released on Jul 25, 2019

​The Ninja Saviors: Return of the Warriors

released on Jul 25, 2019

A remake of The Ninja Warriors

Based on the 1994-released The Ninja Warriors: Again, which is a Super Famicom arrangement of the 1987-released arcade game The Ninja Warriors, ​The Ninja Saviors: Return of the Warriors is a 25-year-later remake from the Tengo Project main staff that brought you the original games. While retaining its 16-bit style, The Ninja Warriors: Once Again significantly enhances the character resolution, pattern amount, and more to match the latest hardware. In addition to two new playable characters, ​The Ninja Saviors: Return of the Warriors implements a two-player co-op mode that was not available in The Ninja Warriors: Again.


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This review contains spoilers

Okay, It's great and good and fantastic. It looks beautiful, it sounds great, the characters and enemies are really good looking, the gameplay is fun yada yada yada

FUCK THE LAST BOSS, FUCK HIM, IT IS A TERRIBLE BOSS. It literally drags the game down from being perfect. It is a spit in the face of this game. You mean to tell me that for the last boss of this beat-em-up where you can do a wide range of juggles and keep away, it is just about throwing enemies at the cockpit?? I don't CARE if it is from the original, change the fucking boss, fix the design! On normal, it is an annoyance. On hard, it is abysmal, it's genuinely awful. Instead of doing something different with the difficulty increase like have the harder enemies show up instead of the lower rank enemies, they just lob every single enemy of the game at you, flooding the screen and say good luck. For Yaksha (the character I'm playing currently and what prompted me to even do this review) has such a bad go at it. Her kit and movement is really fun, but fuck me, since the last boss only gets damaged from throws, it is a slog to do with her. Her throw that launches enemies up goes diagonally, so you have to get the right spot to throw them, which just so happens to be right near where the floor lasers are. Her charge attack has the ability to hit the boss twice, but you're vulnerable and again, you have to get into that sweet spot. I hate to rag on the game cause I really do love it a lot, but this boss can fuck itself, what terrible design.

AND IF YOU'RE GONNA MAKE THE LAST BOSS LIKE THIS, AT LEAST GIVE THE PLAYER THE SMALL HP TANK IN THE SCREEN BEFORE THE BOSS PROPER

It's okay I guess.

Looks and sounds great! Especially with the upgrades made here... and the new characters add more to the game. I had fun using Yaksha's special attack to grab people from far away and throw them. Just for a little bit

But the gameplay is just too simple imo. You walk from left to right, do your basic punch combo. Ocassionally throw or do a jumping attack.

I had some fun juggling enemies in the air with Kunoichi when I could, but there's not enough complexity or variety in the movest. I found the gameplay to still be uninteresting.

It'a a beat em up from the 90's, the story ain't gonna save it. And you can finish it very quickly.

If you're itching for it bad enough, get it on sale. It does at least go pretty cheap.

Simple, tight side scrolling action. My only complaint with it is that the final boss stinks. Other than that? Extremely solid gameplay, great pixel art, great music, awesome characters to play as. All around a good time.

They made the final combat (which is the 1cc killer of this game) even more difficult, respect to that.
Also Natsume rocks

replayed on hard; its good until the final boss (he kinda sucks)

The Ninja Warriors was one of the best beat em ups on the SNES and this remake makes it ones of the best I've played.

An excellent side scrolling beat em up with good art, mechanics, animations and a well made remake that adds a lot to the game. The remake includes different music options to use, a larger playing field with updated backgrounds, two new characters for a total of five, new moves for each character, uses both the Kunoichi and Monkey enemies that were in different region versions of the original game, and adds a two player mode. Each of the five characters plays in a very unique way with very different focuses to their playstyle and how they move, with one of the new characters being the largest character I've seen available in a beat em up that can transform between two different modes and who is so large that they use a button combination just to turn around. One of the few beat em ups to both include an option to block and being even rarer among games by having it be both useful and responsive and holding block allows you to still move around and gives access to quick dodges that can avoid or block attacks and put you behind or closer to enemies. A fairly rapidly recharging battery meter allows you to perform a screen wide damaging bomb attack to deplete the full charge or to use a portion of it for a special move unique to each character either done from a stance or by altering the final blow of a combo, taking a harder hit that knocks you down will drain your battery back to nothing giving even more incentive to block and dodge.

There is both a normal and hard mode with the hard mode changing up enemy numbers and variety and the game unlimited continues that start you at a stage checkpoint with the option to change character. Three problems I had come form of there being no ability to save or continue from where you left off so you need to finish in one sitting or keep the game left on (though beaten stages can be replayed by themselves and it is not a long game so this isn't too much of an issue), there is no ability to rebind block to a button instead of holding attack which I've always found an awkward way to block (though this might be the only game I've played to use that method while still being responsive), and enemies love moving off screen and just staying there frequently backing away to leave the screen or trying to attack while out of sight.

Video: https://youtu.be/VJpmE7hdghs?si=xBmAh-cY8MgEZnKX