The Outfoxies

released on Mar 01, 1995

The gameplay has you thrown into a particular hitman's home turf and you must use every weapon imaginable as well as anything you can find in the environment (including the environment itself) to try to kill your competitor. Weapons can be typical like a rocket launcher or machine gun or absurd like a clown cannon or a bowl of hot soup. Despite dealing with a competition about murder, the game has a levity to it in all aspects. The levels are also a star part of this game as they are varied and, in many cases, will begin to collapse as time goes on. This means that if the player doesn't kill his competition in a set amount of time the level will literally start crumbling around you. The levels take place in various interactive locations, involving inside a plane, a moving train, an office building or even at the circus.


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maybe one of the most offensive games ever made.

This seems like a 12 year old came up with the idea. "A fighting game! But with GUNS! And biiig stages! And also a countdown and the stages gets destroyed more and more as the fight goes on! You can also pick up different weapons! And there is stage hazards like a shark tank or elephants! And most stages have to take place on moving vehicles like a train, plane or boat that rocks up and down!"

And the other ppl go "That sounds impossible! Should we maybe make the stages smaller like a normal fighting game? Or is it supposed to be more of a shooting game? Also how should the stage be destroyed? And YOU WANT US TO ADD SWIMMING TOO? You're clearly 12 and it shows! You have no idea how games are made! This isn't as easy as you think!!"

The kid goes "Just make the damn game!! Also add a gorrilla"

They did make the game and it turned out great imo

Gunning down a chimpanzee in a top hat while the cargo jet we’re on crashes into the ocean has to be as good if not better than the Uncharted 2 train setpiece.

Mode 7 scaling 2-player arcade Smash Bros meets Elevator Action by the mad lads at Namco, what’s not to adore?

Smash Bros before it became a game for normies

One of the coolest god damn video games ever made. perfect for what it is.

What a cool game! An early example of a platformer fighter tied to a very fun comic book/cinematic aesthetic. For as fun as the high-concept characters are - hard not to love "chimpanzee TV star who is also a contract killer" or "formerly-conjoined twin 11-year-olds... who are contract killers", the real stand-outs are the stages: huge, dynamic, and full of so many little details to keep longer matches constantly interesting. Especially for the era, the sheer amount of STUFF going on is quite impressive. My main complaint is that it's sometimes hard to keep track of what's going on - for as impressive as the sprite-scaling effect is, it does lend itself to readability issues on maps like the weapons factory or the circus tent. But that honestly strikes me as more a limitation of its era, and something that would have a ready solution if this was ever remade.