The Riftbreaker

The Riftbreaker

released on Oct 14, 2021

The Riftbreaker

released on Oct 14, 2021

The Riftbreaker is a base-building, survival game with Action-RPG elements. You are an elite scientist/commando inside an advanced Mecha-Suit capable of dimensional rift travel. Hack & slash countless enemies. Build up your base, collect samples and research new inventions to survive.


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I find this to be one of the most underrated base builders of recent times, it has amazing traction and weight to the character. The mech simply feels fantastic to move around and has some serious punch to it.

I love how the building part manages to keep the satisfaction of creating an interconnected base where you gather resources and store them, as you build a perimeter filled with automated weapons. It doesn't fall into the Factorio trap, where you can build vast bases for 10 hours, and then end up feeling you built it "wrong" and have to start over again.

But, it does have some serious balance issues, as once you figure out the building process you can just use the same tactics forever. Even though there is plenty to build and do, there is a simplistic nature underneath that hurts long-term play.

Yet, I love this game, and I hope more games use the Factorio basics and expand into different sorts of games.

I really liked the general idea (basebuilding+action), and had fun completing the game, but it has shortcomings, thus I can't really say the game is great.

While stuff is really fun while it's new, the whole process gets repetitive, both defending and exploring. Enemies are just a dumb mass who run to the nearest building, and it doesn't require much creativity in terms of basebuilding - place walls, turrets and it just works. The battles are Diablo-like grind without much variety. Just pick the right weapon and pew-pew. Weapons feel nice tho. The balance can be wonky, it's either too easy or too hard. I don't see much replayability here, it's not fun to do everything all over again, after you discover all the stuff.

2023: Прошёл ещё раз с начала до конца, с дополнениями Metal Terror и Into the Dark, интересно, но опять же — на один раз. Ничего глобально они не изменили, просто добавили more of the same.

Tentei mas não fez meu estilo...

I'd start this off by saying, expect a 40 hour campaign. It's a 40 hour campaign with constant and meaningful progression, but expect it otherwise.

This game combines base building, tower defense, and action combat elements into one single package. IMO, it works incredibly well.
Base building is simple. You find a spot you like, and within 2 minutes, you have 3 sets of walls, turrets, and energy resources up.
Action combat consists of using a huge plethora of weapons to defeat waves of hundreds to thousands of enemies. All the weapons feel useful in their own unique ways. Certain enemies are resistant to specific types of damage, so you have to keep your weapons varied. Once some waves come in, you're standing in front of a wall of turrets preparing to completely demolish everything, and it's just great.

The story is near nonexistent. The story is essentially "You came here to colonize", and ends with a "Congrats you did it" slide at the end. Most of the other stuff is just dialogue between the main character and her AI partner.

I absolutely love this game, but I'd recommend looking up gameplay to see if it's for you.

This is the kind of Frankstein genre mix where everything comes together well and it is just a blast to play it. I finished this game in three days because I literally couldn’t stop playing and thinking about it. There is base building, resource gathering, tower defence, twinstick-shooter, rpg elements, exploring and crafting and none of these things feels underdeveloped or just attached to fill out some checklist game design. Everything is carefully woven into the mix, motivating on its behalf. Expanding your base with newly researched buildings is just as satisfying as crafting new weapons for your exosuit or exploring new biomes to find new types of enemies, plants and resources that allow you to research and build even more. It also plays very well. The shooting feels heavy and deadly while pulling big bases out of thin air is no trouble at all - as long as you have the resources of course. It’s a crazily addictive gameplay loop that - if you are receptive to this kind of progression - won’t let you go until you’ve finished the ~25 hours long campaign. It’s not perfect though. The graphics and sound design are great. But even with the dev still supporting and patching this game there are still some bugs left. I had to restart one map via console command because a mission goal didn’t trigger. So save regularly and in different slots.

Visuals and controls are good, gameplay is very samey and drags out a bit too long. You're trying to build a rift to get back to earth which requires a lot of various resources. Resources are unlocked on other planets through a series of missions. The missions are all very much the same for each major resource you need.

The events that spawn like nearby nests or large enemies only really serve as an annoyance, they basically nag you until you go deal with it.

The game also has a few bugs, including a couple which were basically game breaking. One was an issue with power generation, I had an array of different power production set up (renewable, gas, magma, nuclear etc...) and yet I had no power generation. The only way to fix it was to open the console and type debug_recreate_buildings which fixes it. The other issue was starting up the rift sequence (literally the last thing you need to do to end the game). Had to again run that console command.

Ignoring those bugs it's an ok game, but largely forgettable.