The Room: Old Sins

released on Jan 25, 2018

Enter The Room: Old Sins and be transported to a place where tactile exploration meets challenging puzzles and a captivating story. The sudden disappearance of an ambitious engineer and his high-society wife provokes the hunt for a precious artefact. The trail leads to the attic of their home, and the discovery of an old, peculiar dollhouse.Explore unsettling locations, follow obscure clues and manipulate bizarre contraptions as you uncover the mysteries within Waldegrave Manor.


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A much better story and a more interesting setting as a frame.

Another very solid puzzle game in The Room series. The only major downside to this game is that many players will be disappointed at the lack of multiple endings.

Since I've gone through the entire The Room saga, I can say that this is the best of all.
The saga has a great variety of puzzles and scenes, but in terms of lore, setting and puzzles, this is the most complete and enjoyable

There is one puzzle in particular that I really liked the dynamics of (I'm not going to say anything because of possible spoilers) but if you like puzzles with a story behind them, this is your saga and this is your game

Picked this one up again after putting it down before.
Its been a long time since I played the previous entries but this one does stand out to me, having a clear puzzle box that you slowly unravel compared to a mess of puzzles with no real cohesion

The Room 4: Old Sins feels like a fresh start, utilizing what the team learned from the first three games and iterating upon it to create something that rivals the third game for the best in the series thus far.

So many of the issues with the previous games have been ironed out, namely the puzzle difficulty. There was a lot more challenge to each solution than any of the previous games offered, without resorting to moon logic to complete its puzzles.

The game is also much more interwoven in its design, thanks to using a (technically) much tighter space instead of expanding endlessly beyond a single room. It's a welcome return to form, since it offered a lot of cohesion through both flow and puzzle design affecting different parts of the central dollhouse.

And lastly, story has seen a welcome uplift. Where The Room 1 and 2 both feel like they were still trying to find their footing, and 3 offered some semblance of story, The Room 4 offers a story that's much more engaging even if the team is still perfecting their craft.

The only complaint I can give is the removal once again of branching ending paths. While a bit tedious in gameplay, having those various endings based on your dedication to the game in The Room 3 was welcome. I know this story wouldn't have made sense for a multi-ending structure, but it would've been good to see nonetheless.

Either way, I'm excited to see how the team further iterates in The Room 5, since it's creeping closer and closer to masterpiece status.

If you like puzzles and cosmic horror, it's perfect, can get very difficult, not super scary in the horror game sense but has a good amount of suspense and lore