The Room Three

released on Nov 04, 2015

Continuing the story from The Room Two, your obsessive search for the Null results with being lured to 'Grey Holm', a mysterious mansion located on a remote island. You must use all your puzzle-solving abilities to navigate a series of trials devised by a mysterious figure known only as "The Craftsman".


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I started this way back when I finished The Room Two (Jan. 7th), but fell off of it after the first few chapters. Picked it back up a couple days ago to get it off my phone.

This is more of The Room! Which is good. Love the kinetic nature of the puzzles, everything feels so cool to slide around. The objects and environments all look great! I feel though the Scale got too big. Many puzzles scale multiple rooms. There are multiple moments that require the player to take one object and scoot between 2 zoom levels, then though multiple door transitions, then zoom in again. Just a bit too much friction to make every puzzle satisfying when solved.

Just another puzzle for the sake of puzzles, but it looks very nice.

Очередные головоломки ради головоломок, но выглядит очень красиво.

Bigger scope, but purpose-less multiple endings are lame.

Devs tried to pull the big boy pants and made an actual longer game, without the mobile port feel - I think they are wearing them alright

there was a lot i liked about this relative to the first two games, for example it feels like the production value was a lot higher.

however, while many of the concepts attempted here were good in theory, i feel they were poor in execution. for example, the hidden puzzles that unlock the additional endings should have been cool and been a good reward for observant/determined players, instead it was tedious because i had to slowly move between rooms of the grey room and tap on things until i found stuff that was interactable, and repeat this until i found the correct parts. i resigned myself to using a guide after a while because it was just taking so much time to move between scenes.

playing this game I kinda wanted to retroactively rate the previous ones higher but I won't because I STICK TO MY GUNS

I just really love the aesthetic in these games, this mix of clockwork and magic and dark things that just fucking works!!

this game is more of that and I love it for it HOWEVER I MUST SAY

I did not like the multiple endings? I like how relatively self contained the puzzles are in this series, but having this hub world with extra hidden bits and bobs that make you trek back and forth and forth and back to get all the pieces for each new ending feels not fun to me

not not fun enough to say I hate the game tho, still loved it, but hey, loved it less ):