The Suffering

released on Mar 09, 2004

The Suffering captures the disturbing and terrifying nature of the horror genre in a compelling third-person action/adventure game set in the mature and gritty world of a maximum-security prison. You'll control of the prisoner Torque, a man sentenced to die for a murder he may or may not have actually committed. Enter a nightmarish world where creatures jump out of shadows, fall out of trees, and erupt out of the ground. Battle ghoulish apparitions, hardened criminals and guards, and the demons from your own forgotten past. Will you solve the mystery of Torque's past and survive or fall victim to The Suffering?


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Carnate Island lore > Lord of the Rings

-The gameplay is fucking amazing. It is the basic, early 00s TPF gameplay but it's enjoyable nevertheless. The guns and the melee weapons are well responsive and they are all pretty damn strong; so you wouldn't be in much trouble killing enemies. You can also play the game in first person but I didn't even try it. I'm sucker for this kind of third person shooters.

-The Story and the Carnate Island lore is possibly the best part of the game. You are a inmate who is to face execution for murdering you own sons and wife (even though you don't remember it); but as soon as you arrive at the prison, everything gets fucked up. In the game you face characters who need help which you can help or kill so they wouldn't be a problem. You can hear your inner voice telling you to kill them and your wife's voice that tells you to help them; the choice is yours. The whole island (prison is only a part of it), and the enemies have a back story as well. One thing I really loved was the fact that each enemy was based on a horrible way of dying; getting cut into pieces, being buried alive, etc.

-The level design is very good but some times it can be a little confusing specially in the buildings. The game doesn't exactly tell you what to do; you should guess it or find it out by paying attention to the dialogues. So as a result, sometimes you might find yourself walking through the halls and rooms hoping that you are where you should be.

-The Visuals are surprisingly good. Most of it is because of the design of the places and the enemies. They are all lore-connected, and it happens very rarely to find yourself in a place that doesn't feel new. From the technical perspective, it is just fine; It wouldn't stand out in the 2004 games because of the technical achievements.

-The Soundtracks... They are fine; nothing more to it. Although I had to remove some sound files to stop the game from constantly crashing, and because of that the second half of my playthrough had half-ass sounds.

-CRASHING... The game crashes SO FUCKING MUCH. The game crashes every 10-15 minutes until you remove some sound files; so you should get rid of some soundtracks for the game to run. But that doesn't last long either; the game might decide to crash on the loading screen of a specific chapter and you have to install a patch for that which might also fuck with your saves. This is seriously the biggest problem of the game; I might have given it a 4.5 if it wasn't because of these technical issues.

The Suffering is basically Max Payne + Silent Hill. It aimed for a bigger audience but it's not as good as it should be. I loved the game nevertheless; great story, great gameplay, great atmosphere... If only it wasn't for those DAMN BUGS.

The Darkest side of humanity

The Suffering es de esos títulos que el tiempo enterró aun si realmente era bastante bueno como productos de un tiempo mucho mas salvaje como 2004.

Es un survivar horror competente, con mas bases del tipo Max Payne pero mejorado al variar mas con sus armas y atmósfera aterradora. Detesto el uso de Jumpscare pero ademas de eso la banda sonora mucho mas metálica funciona excelentemente para el sentimiento de infierno carcelario.

Adoro el diseño de la cárcel y todo los alrededores aun si se repiten (Mas en el final) pero es mucho mas orgánico y completo en conjunto. Mi favorito fue la casa empujada de Dr. Killjoy por todo el juego con los proyectores pero también me gusta la cárcel.

El diseño de las criaturas es increíble y algo que no he visto utilizarse en medio diferentes aun utilizando la misma estructura entre: Enemigos con cuchillos, enemigos gordos, que usan explosivos etc.

Saque el final de niño malo mas por intentar pasarlo rápido que realmente tener la intención de ayudar a la policía o el resto de carcelario muchas veces. Igualmente veré si en la secuela se puede remontar a ser un niño bueno. Todo queda en buscar finalmente la redención de Torque.

Es hora de ir a Ties That Bin- ... ¿¿¿COMO QUE CERRARON CDROMANCE?? PUTA MADRE.

A third person action-horror shooter beat em up (phew) with a great story, a powerfully crafted atmosphere and soundtrack, lots of gore, and a nasty thematic throughout about human atrocity, as well as forgiveness for the 'damned'.

The true 'suffering' is having to keep the NPCs alive for the good ending. The neutral ending is also weirdly more brutal than the evil ending.

Neat feature of this game is it has both a first person and third-person character controller, that you can freely switch between. They work slightly differently and have different hitboxes and animations.

The title goes a bit too hard, imo. But then again, the game does too.

Great game until you leave the prison, then it's kinda boring. Enemies become more annoying, you stop running into as many people, and the story gets confusing. Still though they had me at the first half.

This review contains spoilers

The Suffering was cool at the start, being a death row inmate trapped on a prison island with various monsters and spirits. Then it quickly became boring, repetitive, and a lil frustrating. I appreciate that for a survival horror game, that it throws so much resources at you, but I realized that it gives you so many resources because the enemies seem to endlessly respawn or just come back to life right in front of me. So at the end of the game, where they really amp up enemy spawns, I found myself quickly running out of ammo and healing items.

The story is a lil head scratch to me, so I'm gonna post spoilers here in this paragraph. The game is centered around "T", a death row inmate that blacked out and killed is wife and two kids. Now, there is a morality system in this game, and I'm not sure how much it affects the dialogue/story, but as you progress, T gets lots of visual/auditory hallucinations of his wife and kids. I went the "evil" route because I didnt really want to spare the dirty pigs that are the police of the island or the inmates that were most likely there for a good reason? Every choice you make your dead wife makes a comment about it. Also these premonitions are annoying as fuck. The wife and kids are just so whiny and guilt trippy. Like yeah, I killed you, get over it already. I dont need to be reminded every time I walk into a new room. Another key story element is that there are 3 ghosts there that fuck with you and eventually become boss fights. I like the puzzles that these boss fights bring. But they feel pointless? The ghosts dont die or disappear. They are still there! I guess they are testing "T"? But it just feels pointless??? The ending felt so anticlimactic to me as well.

I dont know, I didnt really enjoy this game much. I liked the puzzles, the beginning was promising, but killing the same 3 enemies 80% of the time then getting 2 new surprise enemies towards thge end that take a lot of resources to kill and the difficulty ramp didnt help. The noosemen were funny though. Nice jumpscares from them.