The Talos Principle: Road to Gehenna

The Talos Principle: Road to Gehenna

released on Jul 23, 2015

The Talos Principle: Road to Gehenna

released on Jul 23, 2015

An expansion for The Talos Principle

This substantial expansion consists of four episodes that take experienced players through some of the most advanced and challenging puzzles yet. The Talos Principle writers Tom Jubert and Jonas Kyratzes have returned to pen the expansion and show players an entirely different side of Elohim's world through a journey to Gehenna filled with new characters and a new society with its own history and philosophy.


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Enjoyed the extra puzzles but I had the same problem with this dlc as I did the main game, the framework for the puzzles is so thin, with such little variance that after seeing all the pieces the puzzles have a samey feeling to them and overstay their welcome. Was hoping the dlc would have at least added some new toy or object to add some variety to the new puzzles but instead it's more of the same.

The tedium of using the terminal so often with its many distractions also brings this one down considerably. In the main game it is at least broken up with some words from Elohim but we don't even get that, making the experience more hollow as a result.

If you enjoyed the main game and wanted more you're better off downloading workshop maps and playing those.

While the base game of Talos is very bland, empty, and disconnected beyond the puzzles, it's surprising that the Gehenna DLC actually does so much more with so much less.

If you enjoyed the puzzling from the base game (or simply want the 100% achievements) the DLC is well worth a play as you're getting a heaping spoonful of extra puzzles, some of which explore the mechanical nuances in more detail. It doesn't introduce any new obstacles or tools and all the artwork is recycled from the first game but it's all used to a much greater effect.

Gehenna is essentially a prison and you play Uriel (an AI mentioned in the first game) who is challenged with breaking them out. Despite being imprisoned the characters have a rich presence in the message boards of Gehenna's terminals creating art, discussing philosophy, and creating games for each other. This small touch gives the puzzles more purpose as they now function as locks to prison cells. Even the level design is more interesting despite how much smaller the world is.

It's a shame they didn't reverse the roles and have this as the premise for the core game and leave the lonely testing to the DLC. It's amazing how just this touch of extra depth, having a mysterious premise, playing a named character, and having a cast of characters adds so much that was missing from the first game - or maybe it's a case of something is better than nothing. Either ways I'd recommend this over the base game but I don't know if it's worth $10 extra to make an okay game good.

As far as The Talos Principle's puzzles go, this is the peak. The star world especially stands out as the best puzzles in the series. The story here is still compelling albeit not as conceptually interesting as the original or second game. The text based nature of it is interesting and well executed. Short, neat, challenging and fun.

Something about this didn't hit as well as the main game, but it was still challenging and fun. Nothing really new, just more of the same, which I guess is exactly what you want out of a DLC. Shitposting being a core game mechanic was nice too.

I'm mad though because I was gonna go back to get all the stars I missed at the end but when I finished it hadn't saved since like 14 puzzles ago and I can absolutely not be bothered to do them again

não achei tão bom quanto o jogo base mas são puzzles que te fazem se sentir um gênio, embora eu tenha visto alguns na net porque pareciam simplesmente impossíveis, recomendo a DLC a qualquer um que goste de puzzles e do jogo original (e preferencialmente que seja mais inteligente que eu)

(I played this on PS4, but that's not an option in Backloggd.)

Kudos to the designers for finding more interesting puzzles with the same mechanics as the main game, but I think a DLC of this size justifies having genuinely new mechanics, and (like the original game) there are more puzzles here than necessary. By the end, I felt less clever, and more annoyed at the amount of fiddle necessary. I also had no interest in getting any of the stars, given how hard many of them are just to locate, and so I was annoyed that the game seems to lock the best ending behind them.

That being said, the story being told in Gehenna is genuinely more interesting, and the core mechanics are well-designed enough (and still unique 6 years after the fact) that I mostly had a good time.