Similar to the previous season, The Walking Dead: Season Two is a point-and-click adventure game. The player, in control of Clementine, can direct the character around the environment, examine and interact with various scenery elements and collect and use objects to advance the story. The player can also initiate conversations with non-player characters via conversation trees. Certain replies from other characters may offer the player multiple choices to select from, including the option to stay silent, with a limited amount of time to make the selection; if the player does not select an option, the conversation will continue as if they had stayed quiet. Such choices can affect how the other characters will later react to Clementine which can influence later events in the story. Other scenes are more action-oriented, requiring the player to complete quick time events to avoid Clementine or her allies from getting killed. If the player fails these events, the game will restart at the start of such scenes. Such action scenes may also require the player to make a key decision within a limited time frame, such as which of two characters to save from attacking walkers.
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I remember enjoying the first Season a few years back at the height of my enjoyment of the comics - it was a fresh way to explore a pre-established IP through the lenses of different characters that you could still empathise with but didn't have the guarantee of surviving. I enjoyed the characters of Lee and Clementine and the ending of that game is still fairly memorable to me.
That being said, wow did this sequel miss the mark. It started off well with it's characters and representing a wide view with different situations they were put through. But by the end I just didn't care about anyone, even though I tried helping them and siding with people the main character just ended up getting dicked over by everybody, so much so that I ended up leaving the last characters to go out on my own in the end choice.
I get that The Walking Dead really likes to drive home the theme of "people are dicks and you can't trust them" a lot of the time, but when everyone who is left is just a piece of trash even when you've spent so much time trying to get them on your good side with the dialogue options, it just feels like a shitty way to reward the players' time.
Overall, play the first game. While the journey in this game was captivating pretty much the whole way, the ending was disappointing and there were gameplay elements such as the items you obtain that never get used that just don't make any sense.
This review contains spoilers
I may have cried more in this season, but don’t get me wrong. I still like S1 a lot more. But when I saw “HUG KENNY…” Dang. I was just thinking about how heartwarming that was. I think that might be the most heartwarming video game moment ever.