The Witch's House

The Witch's House

released on Oct 03, 2012

The Witch's House

released on Oct 03, 2012

The Witch's House falls within the tradition of Japanese horror RPGs with heavy emphasis on puzzle-solving and jump scares. Among other entries in the genre such as Ib and Ao Oni, The Witch's House surprised fans with pixel-art that conceals truly frightening horror. The Witch's House is deliberately designed with traps at almost every turn--sudden death is unpredictable and it keeps players on their toes. Anything can happen at any time.


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From what I remember about it 11 years later, it had a couple of effective jump scares and a fun plot twist... The music was good, too. No details of the plot are clear to me anymore, except some kind of betrayal. How time wears off an experience... you'd think it must not have been worth remembering, but surely it is!?

Part of a Japanese indie RPG Maker horror trilogy that has long existed in my head, alongside Ib and Mad Father. I know "trilogy" isn't quite right; the only real throughline these games have are similar game engines (Mad Father isn't even in RPG Maker) and translator. And anyway, if we're going by that logic, vgperson has handled way more stuff than just those three games. No matter; the trilogy in my head is Ib, Witch's House, and Mad Father. I played Ib many years ago, and now I've played Witch's House.

The Witch's House is predicated entirely around its ending reveal. There is other interstitial stuff that composes the rest of the experience, but the narrative thrust sits entirely within the ending. It's a good ending reveal, don't get me wrong, but the consequence is that everything leading up to it sort of feels irrelevant. Now, since the game's only an hour or so long, that isn't really that much of a strike against it - but it does make the experience feel lopsided in retrospect.

This isn't to say that the grand majority of the game is without merit. I think as a tonal piece, the game's at its strongest earlier on, when you're just doing some unsettling puzzles and the house is starting to go crazy. The third floor in particular is delightfully dark, with great setup and payoff. On the flipside, I kinda think any of the jump-scare chase sequences come across as ridiculous - particularly that giant skull on the fifth floor - but then I've always thought stuff like Ao Oni was more silly than scary.

Yeah, here's where I admit that indie horror projects like this have never been my bag. When I play one of these, the main thing I'm looking for is mood and tone, not spoopiness. I think, since I highlighted it before, I resonated a lot more with Ib when I played that years ago, since that had a lot more consistent tonality and theming between its gameplay and narrative. Witch's House is fine enough, good for its duration, but it isn't really something that sticks with me outside a couple moments and its ending. Its gameplay moments feel more like a fantasia of horror that only occasionally interacts with the character and story moments. No disrespect if that's the stuff that hooked you onto the game, but it isn't personally my thing.

Honestamente eu tenho de jogar novamente, eu não me lembro de muita coisa. Mas eu lembro que a minha cabeça de uns 12~14 anos adorava esse jogo. Por isso a nota boa.

Another horror classic. The gameplay is simple but engaging enough with its puzzles, the music is haunting and quite beautiful, and the ambiance is excellent. What really captured me is its plot; it contains such compelling themes centered around evil, mortality, witchcraft, friendship and betrayal... it really sticks with me to this day, serving as an inspiration for my own art.

all i remember is the girl gets smushed and that looked kinda cool but mostly this game just says 'nyeh nyeh you walked forward. die.'