The Witness

The Witness

released on Jan 26, 2016

You must be logged in to access rating features

The Witness

released on Jan 26, 2016

The Witness is an exploration-puzzle game. The game is being developed by a small, independent team, a mix of full-timers and contractors.


Reviews View More

No story. No tutorials. No clear objectives. And also one of my favourite puzzle games ever. An island filled with puzzles that invite you to solve them, while also not telling you anything about how to tackle them. Everything must be learned by experience and figuring things about the environment out. Puzzles are both your allies and your enemies in this game. Everything you need to solve a puzzle is right in front of you. You just gotta learn to see it. Masterful game.


I first heard of this game from a youtube video called something like "Why you shouldnt play the witness" and the video was a guy talking about how good it was so idk clickbait?
anyways eventually i decided to play it since i kept seeing it recommended whenever i was looking at pages for games like superliminal or the talos principle and i watched i think that video again and saw him like draw a line in a river to solve a puzzle and i was like "WOAH OKAY THAT LOOKS COOL IM GONNA PLAY THIS"
so i downloaded it and started playing and immediately i found out that actually
the game is extremely repetitive
like yeah theres cool moments where you draw the line in the river
but then you also draw lines through the wall and through the cracks and through the tile and through the hundreds of line puzzles in the entire game
the game is basically those line/pipe mobile games where you have to draw a line from one colored point and connect it to the other colored point, and you have to make all the paths fit on one board
yeah basically that but with added mechanics to make it harder
when i realized that it was almost all just these puzzles i was really disappointed cus i was really hoping for something that was similar to games like superliminal or portal where the puzzle takes place in the environment around you, not so much in a little grid you have to solve to affect the environment
i ended up dropping it out of sadness and lack of enthusiasm to do the same line puzzle a hundred times
i dont think theres anything wrong with the puzzles themselves im sure a lot of people really like these kinds of puzzles i just dont like them myself
and maybe i would like them in a different scenario but i went into this game with expectations for something entirely different and i was severely disappointed so maybe i shot myself in the foot here
anyways im probably not gonna play the rest of this game ever (and i mean apparently the endings pretty bad too so if you play this game you gotta really like the line puzzles to stick through it all)


I'm not a puzzle game guy but I respect the hell out of this. Really unique and rewarding progression and world. Challenging puzzles, which I guess proved to be too challenging for me because I gave up. To quote Forrest Gump, "I'm not a smart man." I like vroom vroom, I like shooty shoot, stabby stab. Actually using my brain is, quite frankly, for the birds. I'll come back to this one eventually and conquer it.


the artstyle looks fenomenal and the puzzle idea is really cool especially when you realize that the world around you is also the line puzzle the esthetic is just otherwordly BUT the puzzles themselves are fun from the start but in the end just frustrating, it totally ruined the ending for me becouse what started as an enjoyable beatufil indie game ended as anoying frustrating expirience. i would recommend watching your favourite internet pet/streamer play this instead of playing it yourself.