The Witness is a single-player game in an open world with dozens of locations to explore and over 500 puzzles. This game respects you as an intelligent player and it treats your time as precious. There's no filler; each of those puzzles brings its own new idea into the mix. So, this is a game full of ideas.
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This review contains spoilers
its stupid, lazy, and worthless as art.
the puzzles are fine but theyre irrelevant to the games lazy shallow themes because they dont interact with each other in a way that matters.
all this game needed to be was puzzles on a pretty island. throw away the pretentious art film "story"
the audio diaries are insufferably pretentious. that shouldve been a thing you open in the menu to read or listen to. not an autoplay thing you cant shut up. actually just remove that completely its a lazy way to insert themes and ideas into the game. ideas that again have fuck all to do with the actual gameplay of the game.
“sighhh it’s so dumb.”😑
people deserve real art or a normal game. not a shallow game pretending to be art and failing.
like you dont need to insert dumb philosophy monologues to be considered smart and artistic. its fine.. its okay for a game to be just a bunch of puzzles on a pretty island you dont need to impress ppl with anything else its fine. something being just simple and entertaining still has value i promise!!!!
like im not against games being more deep but like do it right and focus on that. again dont just throw it in lazily to act like its somehow now an intellectual art piece.
this is a game made by lazy talentless people pretending to be artists without putting in the work needed to be actual art to trick dumb people into thinking theyre smart for playing it.
none of this means anything.
you made a bunch of puzzles and thats fine! but beyond that you didnt actually DO anything artistic or interesting.
the creator of this game is not a good person.
theres several puzzles that just open a door to a puzzle area already completed making it pointless. the open world aspect kinda messes with any progression the game already has but tries to avoid by being nonlinear.
but its a somewhat linear game trying to be open world but it doesnt work as well as it could. sometimes its unclear if youve learned the necessary puzzle mechanics or not so you dont know if youre just stupid or if the game is just allowing you to attempt a puzzle you have no knowledge of how to solve.
sometimes youll do a very hard set of puzzles then later do a very easy set of puzzles realizing you shouldve done them in a reverse order. but the game just doesnt guide you towards its areas in a linear enough way. give me like 4 areas of equal difficulty to deal with in whatever order i want then open it up to harder ones after, not everything all at the same time.