The Witness is an exploration-puzzle game. The game is being developed by a small, independent team, a mix of full-timers and contractors.
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Overhyped indie game where the puzzles are abstracted from the island. The "mind-blowing" feature of seeing the same puzzles in the environment wasn't anything special. Jonathan Blow is obviously very intentional in his design, but he's too far up his own ass to make something truly special.
Abandoned the game after around one hour of trying to find out what to do and why I should care.
Now, maybe I should care, but the game never told me, and to expect from the player to push through without anything thats guiding them or giving any kind of motivation turned at least me off.
To be fair, I am not a huge fan of "plain" puzzles without them being embedded into something more relatable. The Witness seems very "straight to the point" in that regard.