Thief II: The Metal Age

Thief II: The Metal Age

released on Mar 21, 2000

Thief II: The Metal Age

released on Mar 21, 2000

The ultimate thief is back! Tread softly as you make your way through 15 new complex, non-linear levels full of loot to steal and guards to outsmart. Improved enemy AI, new gadgets and a riveting story will draw you into the world of Thief II: The Metal Age, a place of powerful new technologies, fanatical religions and corruption.


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I was a bit disappointed going in to Thief 2 hearing that all the supernatural sort of stuff was completely toned down or removed, I really loved The Sword in Thief 1 and was hoping for more. That being said, some of those levels in Thief 1 really bring the game down. Aside from Trace The Courier being boring, Casing The Joint is obviously just padding, Kidnap being in my least favourite part of Thief 1, and parts of Sabotage at Soulforge, I loved the majority of levels in Thief 2. Sound design and atmosphere are unmatched. Excited to start The Black Parade soon.

A huge improvement over its predecessor in pretty much every aspect.

The map alone, which shows where you have already been and where you are at the moment, makes a huge difference. Also, thank goodness there were no more pure action sequences, but always stealth passages, which were very varied. The missions are much longer (at least that's how it felt to me), which partly contributes to the atmosphere and immersion, but sometimes also means that individual missions drag on a bit and seem a bit tough. Especially towards the end, I just wanted to get through it because it dragged on so much.

The story isn't all that original but is told in a very natural way - you overhear conversations, read diary entries and get a really comprehensive picture of the world and the story, which I thought was great. The German dubbing is also well-done again, even if it's a bit bumpy at times due to the many English terms used. All in all, a really strong sequel.

Best Stealth Game of All Time

Wait, are you really telling me not only Emil Pagliarulo of all people worked on this game, but that he also worked on one of the greatest levels in the entire Thief franchise and even the genre of stealth games as a whole?

Damn he's got quite the talent there!

Esse é mais consistente que o primeiro, mas senti falta das fases mais surreais e "dream-like".

JUST SAW A PAGAN TENDING TO FLOWERS AND GREENERY. THE CITY HAS FALLEN. MILLIONS MUST BE RUST GASSED...