Thomas Was Alone

Thomas Was Alone

released on Jul 24, 2012

Thomas Was Alone

released on Jul 24, 2012

Thomas Was Alone is an indie minimalist 2D platformer about friendship and jumping and floating and anti-gravity. Guide a group of rectangles through a series of obstacles, using their different skills together to get to the end of each environment.


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It tries so hard to be poetic and clever but I just found it exhausting and unfunny. It's also boring as hell and intentionally visually uninteresting. At least it's functional I guess

Sympathy towards squares and rectangles. Simple yet affecting stuff.

Enjoyment - 6/10
Difficulty - 1/10

Thomas Was Alone made me emotionally connect with little rectangles and squares. Simple platforming, making shape friends and going along for the ride makes Thomas Was Alone a nice snack for all.
🏆

I never thought that this little cube game had a big story, I was just a kid who loved playing puzzle games.

Uma história emocionante sobre formas geométricas com IA.

If you’ve somehow avoided Thomas Was Alone for all these years, I recommend you try it out. I don’t really see what others do, but I certainly enjoyed my time with it. Everyone who has worked on Thomas Was Alone went on to do bigger and better projects. I personally can’t recommend enough checking into their resumes. I won’t suggest you run after Thomas Was Alone right this second, but if you’re at all interested, give it a good shot.