Three Wonders

Three Wonders

released on Dec 31, 1991
by Capcom

Three Wonders

released on Dec 31, 1991
by Capcom

The main character of the Chariot and Midnight Wanderers games Lou, was used as an assist only character for Marvel vs Capcom he also had the option character from Midnight Wanderers known as Firestorm with him. His sprite is like an enlarged version of his sprites from Midnight Wanderers, he shares the same position stance, his trademark jump in which he holds his hand on his hat, and also the same shooting animation. The sprites are recoloured in a more vibrant cartoon-esque style, as opposed to the washed out effect from the games, to match the style of the Marvel vs Capcom series. If two players get Lou, then the second player's pallette is Green, and is most likely based on Siva's color clothing from the Midnight Wanderers game. Player two's firestorm is colored orange. Lou's Companion Siva, has a character based on him as a tribute, featuring on Capcom's Cannon Spike game. The character is called Shiba Shintaro.


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Yo crecí siendo un chico que jugaba maquinitas, recreativas, arcade cómo les digan de dónde son. La verdad eso me hacía feliz, la experiencia de ir y comprar unas fichas para jugar un rato era inolvidable, los momentos que pase con mis hermanos y papá fueron espectaculares.

El juego se divide en 3 aventuras por 3 géneros distintos.

Midnight Wanders: Este juego es muy especial y realmente considero que para ser un run and gun es competente, tiene buena música, buena presentación, la jugabilidad es buena para la época y el apartado visual es muy bueno.

Chariot: Es un shooter de naves muy bueno, podría decir que está al nivel de los mejores de su época, quizá no es el mejor pero considero muy accesible en todo. Tiene poca variedad pero el tiempo de jugar el demasiado entretenido.

Por otro lado, el puzzle quizá es el menos atractivo del paquete...aunque para pasar el rato queda muy bien


Actualmente puede. Encontrar el juego en las colecciones clásicas de capcom o en Capcom staduim volumen 2. Yo lo recomiendo mucho, es un arcade bastante infravalorado de parte de la vieja capcom.

nota 10 pro joguinho dos coelhinhos, fofo demais 🐇🐰

Played on Capcom Arcade Stadium.

Not bad game!

Bem...
Nós temos 3 mini jogos, quê não são tão "minis" assim( a maioria tem o tamanho padrão de um jogo arcade até 40 minutos).
O primeiro um run and gun de extrema qualidade(que na minha opnião deveria ser um jogo todo focado nele), com sistema de troca de armas, options, vidas baseada na coleta de cartas, e outro baseado na damage da serie ghouls, boss até bem interressantes e não é tao papa ficha como a maioria dos run and gun arcade.
O segundo um jogo de nave, sequência do primeiro jogo, não tenho muito a falar sobre esse é um jogo de nave até bem divertido.
E o terceiro (me pergunto oquê esse jogo faz aqui), é um puzzle baseado em empurras caixas e esmagar os inimigos, que não lembra muito os outros, não pela gameplay, mais por outras coisas...

No geral é uma coletânea bem divertida, embora eu preferisse quê o terceiro jogo fosso como os dois primeiros.
Recomendo sempre começar pelo primeiro e assim jogar o segundo, e para fechar, caso queira algo diferente o terceiro.

Me pergunto até hoje como a capcom lançou uma coletânea com 3 jogos completos, e não separadamente... afinal é a capcom!

Incredible package of two awesome little games. They both wear their inspirations on their sleeves (I promise the design documents were two pages each; one with screenshots of Ghouls n Ghost and Gunstar Heroes, the other with Gradius and R-Type) but still manage to find its own voice with unique things to say. One might look at that list of inspirations and be put off; these are all games that pose pretty significant challenge, as well as being games that are bastardized constantly. A welcome surprise was to see that, despite these being arcade games and despite where its ideas all originated, the two games are pretty breezy! The versatile player control options and upgrades make the surreal romps through fantastical locations brisk and engaging, allowing nothing to get in the way of appreciating of just how delicately and considerately the levels were designed. And like I said, just because these games draw obvious inspirations does not mean they're retreads of tired ideas. Every moment of every level and every boss had me impressed and delighted at how fresh their ideas are and how acutely they're executed. These two games have more than earned a spot standing shoulder-to-shoulder with the giants they hearken back to.

Wonderful two games. Not sure why they called it Three Wonders, though. There's only two wonders. I did notice some, uh, weird thing in this game tacked on like gum stuck to the bottom of a shoe. Not really sure what it was. Certainly wasn't wonderful, I'll tell you that. Two Wonders.