TimeSplitters: Future Perfect is a first-person shooter video game developed by Free Radical Design and published by EA Games for the PlayStation 2, GameCube and Xbox video game consoles. It is the third game in the TimeSplitters series, after TimeSplitters 2, which was released in 2002 (itself the sequel to TimeSplitters released in 2000). The game features a single-player mode consisting of levels where the player assumes the role of Sergeant Cortez, a time-traveling marine from the 25th century.
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RIP Free Radical. TS 2 and Future Perfect are some of the best FPSs of all time with an insane amount of content and style in each. I wish it was more widely available, but it's at least playable on Xbox Series X|S and Xbox One.
The split screen VS mode has probably the best selection of character designs of anything ever. Just absolutely incredible how many Weird Guys you can fit inside one game, turns out
Amazing classic, the amount of content, whilst not as much as 2, is great amazing and not something you get in many FPS these days.
This was the couch co-op game of my childhood, me & my brother would smash out the campaign and arcade back to back
almost as good as timesplitters 2
I bought this game on the Xbox store for £1.67, and it's probably one of the best purchases I've ever made. I was, up until this point, completely unaware of the TimeSplitters franchise. Less still, that it was so highly regarded. While I have started with the third and final entry in the trilogy, I intend on going back and playing the second game as well. This game worked well enough as a self-contained narrative so I didn't feel like I was missing context.
The gimmick of the game is that across the game's 13 levels you travel to 6 distinct timelines, all with their own "period accurate" weaponry. This leads to great gameplay and visual variety across the different levels - it's that constant flow of creative and unique ideas that elevates this game to such heights.
The problem with the game is that it's too short, but that is just because there is absolutely no filler. Every level is a string of all the good ideas and set pieces back-to-back, and then the level ends. That's the trade-off for the short runtime. I would, however, be inclined to replay this game on its higher difficulties for fun, because it really is about 4 hours of exceptionally paced creativity.
The story is also surprisingly enjoyable. All the characters are great and distinct, while all being charmingly funny, and the cutscenes are very well animated - especially considering the game came out in 2005. And while I won't spoil anything, the use of time in the narrative has a very satisfying moment towards the endgame that really took me by surprise, and I loved it.
Play this game, if you have the ability to do so. There is nothing to hate here. Nothing to even dislike. It's pure fun that this industry simply cannot produce anymore.
The gimmick of the game is that across the game's 13 levels you travel to 6 distinct timelines, all with their own "period accurate" weaponry. This leads to great gameplay and visual variety across the different levels - it's that constant flow of creative and unique ideas that elevates this game to such heights.
The problem with the game is that it's too short, but that is just because there is absolutely no filler. Every level is a string of all the good ideas and set pieces back-to-back, and then the level ends. That's the trade-off for the short runtime. I would, however, be inclined to replay this game on its higher difficulties for fun, because it really is about 4 hours of exceptionally paced creativity.
The story is also surprisingly enjoyable. All the characters are great and distinct, while all being charmingly funny, and the cutscenes are very well animated - especially considering the game came out in 2005. And while I won't spoil anything, the use of time in the narrative has a very satisfying moment towards the endgame that really took me by surprise, and I loved it.
Play this game, if you have the ability to do so. There is nothing to hate here. Nothing to even dislike. It's pure fun that this industry simply cannot produce anymore.