Tomb Raider: Anniversary

Tomb Raider: Anniversary

released on Jun 01, 2007

Tomb Raider: Anniversary

released on Jun 01, 2007

A remake of Tomb Raider

Tomb Raider: Anniversary is a remake of the original Tomb Raider with a technically more advanced graphics engine. It has the same basic storyline, though some cutscenes and much of the dialogue within have been expanded or modified in other ways. Locations correspond to those of the original version and are accessed in the same order, but have been re-designed with different layouts and mostly completely different puzzles which allow implementation of new moves: swinging on ropes and using a grappling hook at specific points.


Also in series

Tomb Raider: Underworld
Tomb Raider: Underworld
Tomb Raider: Legend
Tomb Raider: Legend

Reviews View More

Played this before the original. Does a lovely job of modernising the controls and paying homage to the original levels.

Tomb Raider: Anniversary is a solid remake that takes the classic adventure and gives it a modern coat of paint. The puzzles are still fun, Lara feels smooth to control, and it's got that nostalgic charm. But, it also feels like it plays things a bit too safe – some of the clunky charm of the original is gone, and it doesn't really add anything new to the formula. Still, if you're a Tomb Raider fan and never played the first game, this is totally worth checking out.

So they remade Tomb Raider, pretty big responsibility huh.

I'll just start with the cold hard fax. Tomb Raider: Anniversary is an awesome remake and love letter to the Tomb Raider series. This was my first playthrough since after playing the original Tomb Raider, and I can confidently say that the developers achieved their ambitions:

“The old and the new; the familiar and the undiscovered; the mix of the past and the present that is at the core of every Tomb Raider experience was at the core of our effort for this game as well. A game that holds true to it's predecessor yet still stands out as a thrilling adventure all on its own.”

Excuse me for blatantly ripping off that paragraph from a heartfelt note for the fans found in the games extras, but I really think there's no better way to describe the vision than how the developers have done so.

Coming off the back of Legend, Anniversary manages to improve on it doubly from a gameplay perspective. The core level design here is just so damn engaging and honestly quite difficult to put down. It has a good difficulty curve, is very replayable, and going for 100% is a blast as it encourages two playstyles that result in distinctly different experiences.

The first is exploration based à la the search for artifacts and relics. Outside of a small few these are very well hidden and I had plenty of fun searching for them throughout every level, something I couldn't really say personally for most Tomb Raider games. The second is speed based throughout the time trials which I admit I haven't tried yet. If I revisit the game then I'm giving it a go for sure, the level design is too damn good for it to not be incredibly fun and potentially more challenging as well.

The most impressive part is how all of the above was implemented while simultaneously preserving the spirit of the original, and shaking things up to feel like a more contemporary experience. The amount of “I remember this part!” pointing at the screen moments I had while playing was pretty extraordinary for how different these sections actually end up playing (alright MAYBE I didn't point at the screen like a child but I definitely said it out loud to myself a lot!). I like to imagine if I could have been an older, more experienced Tomb Raider fan when this was released, those moments would have hit even harder.

Even though the story has been altered and expanded slightly, adding in some nice extra characterisation, they made the great decision of leaving that expansion to purely the cutscenes. This helped retain some of the original identity. It must have been difficult to resist throwing snarky dialogue in the levels like in Legend, considering just how FUN that was, but I'm glad they didn't in the end. It meant that various atmospheres are still present throughout: isolation, adventure, discovery, tension. Of course though, they aren’t exactly the same feeling. I'm being kind of repetitive so I hope you're sensing the theme I’m getting at here: The same, but different. The same,,, but different…

Anniversary does by no means replace Tomb Raider 1, it stands alongside it as a modern reimagining of, and alternative to, a great gaming classic, that anyone can enjoy. If someone was to only play a single Tomb Raider game, I would definitely point them in the direction of this one.




OH AND AND AND huge shout-out to Croft Manor. They turned her mansion into a freaking metroidvania bro. That's just frickin rad!! Sick. Awesome. Wonderful. Lovely.

Capitalism breeds innovation 6 Uncharted/Tomb Raider games in 5 years