Tony Hawk's Pro Skater 3

Tony Hawk's Pro Skater 3

released on Oct 28, 2001

Tony Hawk's Pro Skater 3

released on Oct 28, 2001

You may not be able to live like the legend, but now you can skate like him. Skate as the legendary Tony Hawk or choose from a dream team of 12 top pro skaters, including old favorites like Lasek, Thomas, Muska, and Steamer, as well as new talent like Gilfberg, Caballero, Koston, and Mullen. Or enjoy full customization abilities with the enhanced Create-a-Skater (now including female skaters) and the Skatepark Editor. Travel from L.A. to Tokyo, Suburbia to Skater's Island performing challenges and meeting goals. New moves include the Revert, which allows you to link vert tricks, and flatland tricks such as Caspers, the Primo, and Handstand Manual. If you're good, you can even unlock hidden pro footage.


Also in series

Tony Hawk's Underground 2
Tony Hawk's Underground 2
Tony Hawk's Underground
Tony Hawk's Underground
Tony Hawk's Pro Skater 4
Tony Hawk's Pro Skater 4
Tony Hawk's Pro Skater 2
Tony Hawk's Pro Skater 2
Tony Hawk's Pro Skater
Tony Hawk's Pro Skater

Released on

Genres


More Info on IGDB


Reviews View More

Manobras, fratura exposta e indie rock de qualidade, quer mais o que meu jovem?

I never really liked the Pro Skater series, so I'm not going to rate it, as I think it's unfair, but not a single game from that series appealed to me.

literally this game changed my life i played it when i was like 8 and ive never been the same since

You could say that Tony Hawk's Pro Skater 2 sparked my interest in the series. However, it was the third game that managed to fully convince me of the quality of the series. Mechanically, the game doesn't do that much differently from its predecessor. The gameplay is almost unchanged - you complete tasks in 2-minute levels, earn points for doing so, gradually unlock more levels and occasionally take part in a competition. So why did I like this game even more than the second one? Well, Tony Hawks already had a certain "whackyness factor". It didn't take itself seriously and didn't stick too closely to the physical rules of our world. Though the first two games were anything but mundane, the third game in the series really stepped it up a notch in this respect. I don't want to spoil too much here, but I can say that both the missions in the levels and certain unlockable content were pretty insane here :D With this game, the series made it clear once and for all that it doesn't want to be a realistic skate sim, but a fun arcade game with a focus on skater vibes, humor and a pretty wacky world. I loved it very much and it has been with me since my childhood to this day.

They still managed to improve upon THPS 2, although the difference isn't as drastic as the differences between THPS 1 and TSPS 2. The biggest improvement is somehow the soundtrack. It's my favorite in the series. Everything else gets minor but welcome improvements that make this the best of the original, timer-based design.