Top Gear Overdrive

released on Nov 23, 1998

In the main mode of play, the player races through six seasons, each season containing more races from more tracks, and with faster cars competing. At the beginning of the race the player would start at the back of the grid, at the start line. Computer players at the front of the grid would often start a third of the way around the first lap. Players started with three charges of nitrous oxide, which were used to give the player a temporary speed boost. Shortcuts were available on each track, and often the use of these decided the outcome of the races, particularly in later seasons. At the end of each race the player would be presented with a screen to allow for various upgrades to their car, such as to acceleration and handling. The player was also able to change their car for a better (or worse) vehicle and could buy extra nitrous oxide to use in the next race.


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The buttrock is CHUGGIN’, brother

muito foda, mil vezes melhor que os dois primeiros de n64 e bem mais justo

I was a big fan of the Top Gear racers on SNES. They were very fun, and top shelf for their era. I appreciated, but didn't really get into the Top Gear Rally games on N64, because they tried to go in a more realistic direction, when I've always been a bigger fan of "arcade" style racing.

But with Overdrive, they had a surprise sleeper hit, which to me feels more in line with the OG SNES releases. It's a fairly fast, smooth racer, with good graphics, good controls, and the one thing that really made it stand out (on N64 at least), was that it had REAL music. The generic metal it features isn't GREAT, by any means. But it was remarkable at the time, that an N64 game had REAL rock/metal tracks to race to.

Overall, this is a very solid racer, and one of the better ones on a system that had a wealth of good racers.

La portada esta chistosa, un puto auto con dientes jajajajajajja c mamit.

No c sobre el juego lmao