Touhou Chireiden: Subterranean Animism

released on Sep 16, 2008

Touhou Chireiden: Subterranean Animism is the eleventh main game of the Touhou Project scrolling shooter series. Subterranean Animism features two playable characters, each with three weapon types representing a youkai assisting them from above ground. Like Mountain of Faith, collecting power items adds up to four "option" satellites around the character, which behave differently according to the character and weapon type, and can be sacrificed for a bomb effect. However, unlike Mountain of Faith, each bomb has a different behavior, and some cause special gameplay effects to occur.


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day three of using my expensive ass new pc to do nothing but play touhou

damn this shit was fire. i absolutely LOVED the bosses in this one - while MoF's ranged from decent to frustrating, they're all more or less winners here. even though there are some insane gimmicks that are hard to deal with depending on what shot type you have, it's still a really fun time. the difficulty is pretty insane too, but they practically shower you in extra lives so it ends up balancing out.

unfortunately a lot of the shot types aren't as fun to use as the other games, and some spell cards do feel like total horseshit. but overall i had a great time with this one.

If you thought the last game's final boss was brutal.
OH BOY DO I HAVE NEW FOR YOU.

its the best touhou but its sort of inaccessible if youre new

I just met Koishi but if something bad happens to her I'm gonna explode a building with a bomb

Despite being one of the hardest games in the franchise, I also found this game being one of my all time favorites.

In my opinion this game features some of the better writing in the series. like Imperishable Night, there's a character tagging along with your pc [albeit less directly here] and your dialogue reflects that. The characters play off each other well, and it makes for more entertaining interactions overall.

This games ost is one of the better ones, and the characters are great. The spellcards can be rather brutal, and patterns are quite dense.

Like Mountain of Faith, this game has a different bombing system. Rather than bombs being their own resource, they are tied to power. I find that this game is a bit less forgiving than MoF when it comes to the amount of bombs you can use, which adds to the difficulty factor. It can be easy to fall for the trap of struggling with a spell card, bombing to survive, doing less damage because you bombed, and then needing to bomb again due to pressure. Additionally, you have to be on top of collecting your life pieces, which are obtained by surviving spell cards. As long as you make sure to do so, you have a good amount of lives, however! [Though due to the overall difficulty of the game, it may be hard to keep them.]

This game is a very easy one to recommend, but make sure you already have some experience with touhou or other shmups first!

Grew on me over time, I don't like the power bomb system but rest of the game makes up for it