Touhou Fuumaroku: The Story of Eastern Wonderland

Touhou Fuumaroku: The Story of Eastern Wonderland

released on Aug 15, 1997

Touhou Fuumaroku: The Story of Eastern Wonderland

released on Aug 15, 1997

The Story of Eastern Wonderland casts the player as the Shrine Maiden Reimu Hakurei and offers three distinct attack types to choose from: a wide-range type with weak attack power, a mid-range type with moderate attack power and auto-targeting capabilities, and a narrow-range type with high attack power but lowered movement speed. The bombs also exhibit unique behavior depending on the type chosen. As the first danmaku shooting game in the Touhou Project, the Story of Eastern Wonderland introduces many features that are now hallmarks of the series as a whole: relatively small hit boxes, boss characters who are not much larger than the player character however are highly mobile, a power-up system, variable-worth point items, an unlockable Extra Stage, and a semi-complex scoring system. The game also marks the first appearance of Marisa Kirisame, who would become a major character in the series, appearing as often as Reimu Hakurei herself.


Also in series

Touhou Koumakyou: The Embodiment of Scarlet Devil
Touhou Koumakyou: The Embodiment of Scarlet Devil
Touhou Kaikidan: Mystic Square
Touhou Kaikidan: Mystic Square
Touhou Gensoukyou: Lotus Land Story
Touhou Gensoukyou: Lotus Land Story
Touhou Yumejikuu: Phantasmagoria of Dim. Dream
Touhou Yumejikuu: Phantasmagoria of Dim. Dream
Touhou Rei'iden: The Highly Responsive to Prayers
Touhou Rei'iden: The Highly Responsive to Prayers

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Unfortunately the first "real" touhou game is a step down from the arkanoid-type game the first one was. All the ingredients of a standard touhou are here, good music, bad art, multiple gamemodes, stuff like that. The problem is ZUN clearly hadn't got their training wheels off when it came to shmup design. It's really simple stuff, enemies being hard to differentiate from the background. Sometimes enemies will spawn on the bottom side of the screen and just kill you instantly and you have to memorize where they spawn. Criticizing it is redundant because obviously it was learned from, and there's fun to be had here, but it's still not a good game with all those issues. Also the ending is completely incomprehensible.

If you don't manage to beat the game in one continue it literally tells you to go off yourself and that you're a failure. What else can I really say about it. It's peak.

This second game in the Touhou franchise definitely feels a lot more rewarding and challenging. And not because there's a ball flying all around the screen that you can't even control properly. Yeah, there's less levels now but at least you have 3 all new gameplay styles.
This is the game that when most people would look at, they'll immediately understand it's a Touhou game. It has a silly story, good music, interesting character designs and above all nice and fluid gameplay.

I'm definitely happy that the franchise went into this direction and this game for sure makes me want to play even more of Touhou for someone who's not even a fan (but who knows).

Wow, that was lame
I thought the fact that the first boss was a literal military tank would mean the rest of the game would be fun, but no not really. None of Reimu's shottypes feel too good, and having no focus or hitbox indicator really fucks with my muscle memory. I've had many embarrassing deaths because of it...

Bosses aren't fun. For most of them, you are not getting it on your first go, they cheapshot you so much you'd think Hideki Kamiya directed it. And to add insult to injury the end of every stage before reaching the boss just has random bullets come from nowhere to follow you and keep you on your toes just when you think it's over. I'll just keep laughing at people wanting Mima to come back

(Unrelated but shoutouts to Neko Project for having some of the worst navigation on an emulator in order to set it up properly. There's so many categories that could've all been in one section)

This game is overall pretty solid! Much closer to the typical Touhou experience you might expect, with some key differences. [no focus mode, pc-98s difficulty ranking system] but I would just consider these variations rather than drawbacks.

Overall I find that this game tends to be a lot easier than other Touhou games comparatively, but again, that's not necessarily a bad thing.

The ost is good, and the gameplay is perfectly serviceable. Not a particular outlier in good gameplay when it comes to Touhou as a whole, but certainly worth playing at somepoint!