Trace Memory

Trace Memory

released on Feb 24, 2005

Trace Memory

released on Feb 24, 2005

The events of the game take place on the fictional Blood Edward Island. The game's protagonist, Ashley Mizuki Robbins, is the daughter of Richard and Sayoko Robbins, researchers of human memory. After her parents mysteriously went missing in 1994, they were presumed dead.Consequently, Ashley was raised by her father's younger sister, Jessica Robbins, in the suburbs of Seattle. Eleven years later, two days before her fourteenth birthday, Ashley receives a package from her father containing a birthday card and a device called a DAS. The DAS, programmed to respond only to Ashley's biometrics, contains a message from her father, claiming that he is waiting for her on Blood Edward Island. Assuming control of Ashley Robbins, players navigate through 3D environments and attempt to solve puzzles. During movement, the touchscreen displays an aerial view of Ashley and her surroundings. The player can move Ashley using a point and click system, dragging the stylus across the screen, or using the D-pad. The top screen shows pre-rendered images of the player's current location. To solve puzzles encountered in the game, the player must use the touchscreen, or other DS capabilities, such as the DS microphone.


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Sigo mi periplo de rejugar juegos de la DS y me tocaba con esta joya que el año que viene cumplirá la friolera de 20 AÑOS.

No recordaba absolutamente nada así que ha sido partir de 0 pero me he encontrado con un juego de puzles MUY BUENO.

Los puzles son originales y variados, y creo que son tan buenos porque son "lógicos", no te piden cosas sin sentido y hacen que las 3 horillas que dure el juego se pasen como un tiro. Que no se me malinterprete, los puzles son más simples que el mecanismo de un botijo pero el propio juego no se beneficiaría de que estos fuesen más complejos o un quebradero de cabeza.
En la simpleza está la virtud.

En cuanto a los personajes y la narrativa obviamente en 3 horas no hay mucho desarrollo pero el juego es capaz de contar varias historias más que correctamente, y que pese a su simpleza (aquí si podríamos estar hablando de un punto ligeramente negativo) están bien narradas.

Los pocos plot twists de la historia los ves venir a leguas y hacen que en el tramo donde se intentan desvelar se den vueltas ligeramente a un tema cuando tu como jugador ya sabes o te imaginas lo ocurrido.

Aunque el final (la parte de la playa y la escena de la luna) es realmente bonito y emotivo eso si.

20 años y como el primer día. Sigue siendo un juego dignísimo del que creo que muchos juegos de puzles podrían tomar notar.

Ew, having to log under the US name. Anyway, nice art, decent puzzles, but just too slow

I hate that the ds version HAS to have the American name

This is another important ds game for me. It has some of the more creative uses of the ds hardware as a whole, a fun story and the soothing Ost on the console. Getting the good ending here is kinda unfair since it's requirements are set up where a replay will most likely still miss obvious ones, but it's short length probably makes that sting a little less. I myself at least can replay it anytime.

D is the victorian child who learns about a happy meal for the first time.

Absolutely love how this game uses literally every aspect of the DS's functions. Also a beautiful yet bittersweet story.