Treasures of the Deep

released on Aug 31, 1997

The gameplay in Treasures of the Deep focuses on underwater exploration in a variety of wetsuits and gradually more powerful one-man submarines, in order to fulfill objectives such as capping underwater oil leaks, exploring shipwrecks, and recovering plane crash victims. Finding treasure is also a useful secondary objective - ancient gems from a sunken ship can be put towards upgrading your weapons, equipment, and subs. The game takes place over 14 diverse underwater locations, ranging from the Bermuda Triangle to Antarctica. The levels are designed to evoke a claustrophobic and moody environment. The game's soundtrack was composed by award winning video game composer Tommy Tallarico. There is one unlockable 'bonus' level, Atlantis. A player can occasionally unlock another bonus level called 'Shark Attack', where they play as a shark, with the objective of eating as many sea creatures or divers as possible.


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I have to admit, I need to get back into this sometime, but this was a really fun experience and back before I started streaming I played the demo of this endlessly.

You are a Scooba diver after treasure in the depths and often tasked to only retrieve a certain number of treasure, however, it pays to get as much as you can, capture animals to cash in and kill pirates as this all gives you money that you can use to upgrade your equipment and get better items too.

Can't say too much of this until I return to this and play it properly in full with a machine that can handle emulation without exploding.

Gameplay + Stream

in the first 30 seconds you can shoot a dolphin and see blood come out, then you realize you can capture fellow divers in nets, then you fight the ancient Aztec blood serpent, then you read the manual and see most of it is explaining our hero's PTSD from murdering innocents in the gulf war

bitchin

This was a really neat Namco game where you explore the ocean. Damn they were great, I was all-in.