Trials Rising

Trials Rising

released on Feb 26, 2019

Trials Rising

released on Feb 26, 2019

Trials Rising is a stunning comeback of the acclaimed gameplay with all new features, more competition and fresh visual look. With more tracks than ever before, beginners are in for a smooth ride towards mastery, while the skills and nerves of experienced players will be put to the test in the most advanced challenges. This is Trials at its best.


Also in series

Trials Rising: Crash & Sunburn
Trials Rising: Crash & Sunburn
Trials Rising: Sixty Six
Trials Rising: Sixty Six
Trials of the Blood Dragon
Trials of the Blood Dragon
Trials Fusion
Trials Fusion
Trials Frontier
Trials Frontier

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Reviews View More

Look, I appreciate the fact that Ubisoft spent millions of dollars and allocated hundreds of people to make what is effectively a big budget tilty bike flash game. And yeah, there’s a ton of content and it’s all (from the 70ish tracks I’ve played) really good.

My big issue, and the reason I’m very undecided about whether to come back to this, is that it’s all packaged in one of the most annoying “modern game” UXs I’ve seen yet. Individual races are more or less puked on a world map with various “contracts” that provide alternate goals for the same stages layered on top. Unless you play around in menus to find something more straightforward, it’s a pain in the ass to find what you want. That’s on top of microtransactions, constant pitches to spend money, a campaign structure that seems like a nightmare to actually run credits on, and exp-based leveling that slows to a crawl unless you buy the DLC or do literaly everything.

If you want a fun little game you can pop in to play a quick campaign with a sampling of levels, this ain’t it. I’m halfway through (at most) and progression is already slogging.

A good game heavily hindered by poor progression structure and UX.

This game, ever 5 years later, is still the biggest insult to this franchise. 5 years and some of the bugs still make it near unplayable at a higher level. Physics is the worst since Trials 2. This game simply killed the barely living franchise, and soon if Fusion servers closes, probably will be the only way to play this franchise, when I feel most good ninja creator just went back to Fusion

Remember Tiny Wings? Its this but a tiny bit more mlg

Fascinating how you can see this series become more and more “generic Ubisoft” in its presentation with each new game. It’s also kind of incredible how quickly loot boxes became a dated “oh, this is from the late 2010’s” mechanic.

Fun and challenging game with great skill ceiling. You need both brains (for mechanics using pychsics) and hands (for execution). Gameplay variety is limited but stage variety was awesome. There were cool places all around the world such as Windy City, La Tomatina, Ruins, Temples, Hollywood studios, inside a cargo plane (looking at you Uncharted) etc. Ghost Town was one of my favorites. And there's more... It has level editor and community makes great stages, increases replayability.

My only nitpick was menu and progression felt confusing. Other than that, what's not to love?

A câmera podia ter sido colocada num lugar diferente ai ficaria melhor pra fazer as manobras