Trine 4: The Nightmare Prince

Trine 4: The Nightmare Prince

released on Oct 07, 2019

Trine 4: The Nightmare Prince

released on Oct 07, 2019

Featuring an all-new story that reunites Amadeus, Pontius, and Zoya, Trine 4: The Nightmare Prince returns to the magic of 2.5D with the puzzle-platforming gameplay that defined a genre in Trine 1 and 2. Play as the three iconic heroes in the most extensive Trine adventure yet, complete with stunning new environments and dynamic, physics-based puzzles that fans have grown to know and love. After years apart, the Astral Academy has requested help from the three heroes to find Prince Selius, whose intensely dark nightmares have begun to slip into reality and wreak havoc on the waking world. Encounter more epic boss fights than ever before, solve fascinating puzzles, unlock new skills, explore lush, vibrant landscapes, and experience a hauntingly beautiful new soundtrack by the composer of Trine 1-3. Additionally, and for the first time ever, Trine adds four-player co-op to its feature list.


Also in series

Trine 5: A Clockwork Conspiracy
Trine 5: A Clockwork Conspiracy
Trine 3: The Artifacts of Power
Trine 3: The Artifacts of Power
Trine Enchanted Edition
Trine Enchanted Edition
Trine 2
Trine 2
Trine
Trine

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Reviews View More

Gostei pra caramba da mecânica do mapa responder a cada classe diferente, só parei porque meu amigo não quis mais jogar comigo

Decent gameplay, but puzzle and battle difficulty swing wildly from too easy / very manageable to weirdly difficult. For the most part, there are lots of fun, well-designed puzzles. The stages are also beautifully created. Seriously lacks diversity in its cast however.

I haven't played the 5th game yet, but the 4th game has already managed to be the best of the series for me. Also, turning from the 3D platform game they made in the 3rd game to a classic 2D platform game is definitely one of the best decisions made. Many features that we are familiar with from the 3rd game are also present in the 4th game, and some mechanics specific to some sections and characters have diversified the gameplay in terms of both puzzles and gameplay. In terms of graphics and lighting, the game has a more cell-shaded and cartoonish structure, and I must say that this touch suits the series quite well. The level designs and puzzles did not disappoint, but the combat sequences were kept very short and especially since Zoya did not have the ability to draw a fast bow, it often caused her to be inactive in combat. But I won't dwell on it too much. It has become more diverse and entertaining, especially when it comes to boss battles. As for the story, instead of the story left unfinished in the 3rd game, this time we are presented with a scenario in which we save the young prince from his nightmares. Even though it is a cliché scenario where we encounter the evil version of the prince, I am not going to get too hung up on the story in such a game. In conclusion, Trine 4 brings the series to a much better place by taking what the first 2 games did to a higher level. It is a game that has compensated for the mistakes made especially in the 3rd game and thought about how to take the good features of the game to a higher level. If you like the series, I definitely recommend you play the 4th game.