Tunche is a charming, hand-drawn adventure that blends classic beat'em up brawler gameplay with roguelike elements, 4-player co-op and a pinch of shaman witchcraft. Master the ancient magical arts, defeat epic bosses and unravel the secrets of the mysterious Amazonian jungle!


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My left nut thinks this is a very clumsy game. I tend to disregard that nut but I can see the merit in what it said. The cast features Hat Kid, and I think it needs to be said first and foremost, surely this is for a much needed trivalization of token white people and not using women to sell your game to gamers! Grossly exagerated, I find the inclusion very funny, and I bought the game solely to judge it and, if the stars align just right, enjoy it! There's been something of an obstacle in that regard, however.

If the catchy music, warm artstyle and straightforward mechanics try to clue us in, it doesn't take long to realize we've been played like fools. Beating up mobs is enjoyable, there's talks of bloated HP and whatnot but I allow some padding in indie games. These bosses? They're not padding, they're far beyond saving! The one with a fugly design is the first one, so it's already a barrier of entry because his ugly self is gonna show up first chance he gets. But be decisive dammit. Shield and bloated HP? You want to eat ur cake and eat my cake too, huh? Just the shield and changing phases once it runs out would be better. The surprise second boss fight in world 3 wasn't bad enough until I was completely stuck and lost a whole 200 HP in 2 seconds with no way of doing anything. This my post-work workout?

The comics used to tell the backstories of the characters are refreshing. The visual art part is, as briefly touched upon before, great! Animations and allat. The literary art is definitely there, somewhere in what I assume is a janky translation. The interactive part is... not there, and it's the most important art of a game as a piece of art. Satisfying aerial control can't be the core of the game. My co-op partner would tend to agree, since revival is limited and she becomes a spectator to my aerial prowess. I'd rather she just play with me because I start feeling lonely in these small samey hallways full of enemies overtime.

i don't really have anything good to say about this game, unfortunately. i find that it feels very lazy overall, there's very few attacks/combos in general, and that's not the biggest deal in the world but when the level design is as barebones as it is (it's just a huge rectangle with no obstacles or interactables whatsoever) I feel like you should probably have a bigger focus on the combat and making it more exciting or interesting. it also seems pretty poorly designed for multiplayer. only one person gets each orb so you have to decide who gets the best ones awkwardly. you also can't revive teammates in any way without finding a dedicated room or beating a boss, but the problem is that rooms/bosses scale to players so if like in our case your two friends die in a boss you do borderline no damage and kinda just have to die or sit there for way too long watching one person slowly chip away. the way orbs work after death is also frustrating, I think making the transform/equip option be a hold down for 2 seconds option so there's a sense of risk + you don't accidentally break a friends orbs would go a long way. ideally though reviving would be a traditional beat em up style where you can just mash a button on a friends knocked out body and they get a small bit of health or something, because otherwise it's a lot of just watching someone play if you die and it's frustrating. the biggest positive i have is the art, the game looks pretty good! hat kid is a funny cameo although comes off a bit weird and out of place especially in story moments but i think it's silly enough for me to not care.

i don't know, i feel kinda bad being so negative about it but i also just don't really like/appreciate a lot of decisions made and i didn't even mention some pretty frustrating bugs we experienced as well. i wish i liked this more than i do overall, and I'll admit I'm also not the biggest beat em up fan in the universe so maybe if you're a huge beat em up fan you'll find some enjoyment me here but even as a casual fan of the genre this is very far on the lower end for me.

Dommage l’ambiance et les musiques était bonnes mais un game play trop lent et des fois injuste

Fun gameplay, appealing character design, and thematic cohesion. However, I always feel that these types of games last longer than they should, and that's why Tunche is rated a 6 instead of a 7. Still, it's probably the strongest 6 ever.

the game is beautiful, but after the 3215th bullet sponge frog i was really questioning my life choices.