TY the Tasmanian Tiger 2: Bush Rescue HD

TY the Tasmanian Tiger 2: Bush Rescue HD

released on Dec 13, 2017

TY the Tasmanian Tiger 2: Bush Rescue HD

released on Dec 13, 2017

TY puts the BOOM in BOOMERANG! TY the Tasmanian Tiger 2: Bush Rescue is the sequel to Krome Studios' charming Australiana-themed videogame. This classic platformer, updated for Nintendo Switch, features more rangs, more vehicles, more bots, and more EVERYTHING... in an open world Aussie Adventure. Throw boomerangs, bite, smash and glide your way around the Australian Outback and stop the evil plans of the wicked Boss Cass and help the good folk of the little country town of BURRAMUDGEE. This sequel to the popular TY the Tasmanian Tiger is a game on a grander scale. In addition to classic platforming elements, you'll fight Aussie bush fires from a helicopter, drive around Southern Rivers while hanging on to the back of a four-wheel drive and use the bots to defeat enemies and solve puzzles - all while trying to find a variety of different collectables. And now, only on the HD remaster, you can customize TY's looks, and best of all there are two brand NEW never before seen boomerangs.


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tons of fun! it's impressive what krome did with these HD remasters, clearly a lot of love went into them. they're even still being updated with new rangs, costumes, etc! it's incredibly comendable and it paid off cause similar to the original, i had a great time here! i remember a good bit of the original from when i was a kid, but i had forgotten if i played this one. when i booted into the hub world i instantly remembered it, especially that giant ramp. i didn't remember much beyond that, but i ran around the starting hub world for actual hours as a kid. it checks out, cause this is a really solid hub world! i do wish ty was maybe a bit faster, or at least had a dash/run button because it can feel a bit large for him but it's got some fun exploration to it and just sticks out as very memorable to me. the meat of the games is outside of the hub town, which is for the most part pretty solid! if you know me i actually kinda love platformers that do random vehicles/gameplay change ups/etc for no real reason and this game is FULL of that. there's a kart racer, mech combat, helicopter and submarine rescue missions. i fully understand not liking or wanting that but it is all ontop of a pretty solid 3d platformer if you're willing to get past it. i will say i do prefer the originals more standard approach to collectathon with a few big levels with multiple objectives compared to this games tiny little areas that are generally more linear. it was still fun, but it makes a lot of the platforming areas feel more uninteresting and stand out way less than the levels from the original. they're still decently fun, it's helped by ty feeling great to control and there being a ton of different rangs that felt fun to use. the mechs also are generally pretty fun, aside from the huge yellow one where the whole gimmick is lifting huge things. a game that already can feel a bit slow gets put to a complete stop at any of those sections and i did not like that mech at all. the 2 main standard ones were fun, and the special one you unlock for the final boss is super cool and a neat reward for getting to the end.

i don't know what it is about ty the tasmanian tiger in particular that just clicks with me so hard with these silly weird mascot 3d platformers! i've played a ton of them but for some reason everything about ty sticks out as a better time, to be fair the games (at least, the first and this) are solid games but really nothing THAT special in the grand scheme but something just works really well for me lol. if ur a 3d platformer freak like me i'd wholeheartedly recommend the original and this game! hopefully the third isn't as awful as some people say.

I liked this game more than I remembered, and I remembered liking it.

The storytelling in this game is soooooooooo much better than the previous game, and the tone feels appropriately lighter and more self-aware. The enemies have been amped-up, making combat with the different rangs much more satisfying. There is a greater wealth of quirky characters and funny interactions. I also found the collectables so much more reasonable and rewarding to collect. I was honestly shocked by how much this game improved from the first game, which I already liked.

Not every change was for the better: Ty 2's biggest problem is a strange dependence on vehicle segments, few of which are good and take up a significant portion of the game. The level design is also a bit more hallway-like, making exploration less-satisfying in many areas. The pacing of the story is also somewhat awkward, as the first game went much too fast, this one goes a bit too slow, having very little story development between missions and reaching the end without feeling like much has happened.

Nitpicks aside, I love this game, and will definitely re-visit it in the future. I haven't played Ty 3, but everyone says it's complete trash. So, for me, the series ends here, and it was a good note to end on.

Ty 2, You little Beauty! (I did it again)

This sequel took everything you learned from the first game and through it out the window.
Gone are the collection focused mission and introduced was a open world-esque version.
Traveling the map to different area to complete a variety of missions (fetch, delivery, racing, enemy elimination, etc)
Game was pretty short and didn't take long at all. A pretty good remaster.

I loved the first Ty game when I was younger and I thought that remaster still held up well. I expected to really enjoy the sequel as well, since I never played it when I was a kid but it's not great.

Feels like they had too many ambitious ideas they wanted to add to the sequel but didn't really deliver any of them well. The 'open world' is boring, terrible driving mechanics to slowly get from level to level. The Mech sections are dull and repetitive, walk slowly and punch, that's it really. The helicopter missions are super basic, definitely could've made them even slightly more interesting by adding some variety. The core platforming gameplay is probably the only good bit about this game, and it's basically unchanged from the first game. The bosses in this one are also a major stepdown and pretty forgettable.

But the worst aspect of this game...the dialogue. Some of the stupidest and non-sensical character dialogue I've ever heard. I laughed but only at parts that weren't meant to be funny. And the voice acting is atrocious, it felt like they were seeing the script for the first time and just ran with the first take. The terrible accents are painful to listen to.

If you enjoyed this when you were younger, I would recommend just leaving it like that, don't ruin your nostalgia and give this a miss.



Games I Dislike That Everybody Else Likes

"Look at how they massacred my boy... " - Don Vito Corleone, The Godfather (1972).

Monotony. Right off the bat it's impossible to knock the ambition on display, trying to take the series in a new direction - but out of a combination of sufficient resources not being there and a core concept that isn't fully realized yet, it flounders as soon as it begins. Instead of having some of the finest, most definable levels of any 3D platformer collectathon like the (infinitely superior) first game you've got a shittier collection of micro-levels that mostly feel the same as one another - in an overworld that's a major bore to navigate. Frill Neck Forest is kind of okay with its big floor net and lightly foggy skies, but the rest bite the dust. The progression system here can't even be called competent let alone satisfying, and the voice acting mostly stinks (I loathe that Steve character). And in trying to be a Ratchet & Clank/Jak and Daxter clone you inevitably end up being worse than even the crappiest games from those series. A big swing, but ultimately a miss.

A fun short platformer from my childhood. Nothing too special.