U.N. Squadron

U.N. Squadron

released on Aug 31, 1989

U.N. Squadron

released on Aug 31, 1989

Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios. You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, weapon handling and flying skill, and engage the enemy over a series of challenging missions. The player starts out with the weakest plane, the F8E Crusader, which can only be armed with a very basic range weapons. But, through completing various missions, enough cash can be raised to purchase higher-quality aircraft. These superior planes are more agile, have improved resilience to damage and have a greater range of fire. Furthermore, the more advanced fighters can be armed with superior special weapons, such as napalm. The missions include attacks on sand bases, the nuclear submarine 'Seavet' and enemy supply camps, as well as seeing off groups of airborne 'bandits' who swarm-in on Area 88. The enemy is plentiful, and the pace is frantic. Shoot at everything on the screen that moves, and the allied forces might just come out on top......


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A very solid sidescrolling shooter. Nothing too inventive here, but all of its components come together to form a fun experience.

Enjoyable little experience with some delightfully short stages and rather fun gameplay but it doesn't leave much of a lasting impression. Great aesthetic though.

Grinding is tedious, enemy coreography and patterns are both very repetitive, some bosses require you to purchase certain equipment to defeat them, and the music is alright, I guess.

U.N Squadron? more like Mid Squadron, OOOOOHHHHH.

Man, I don't know. Over-designed, maybe? Too complex? For a shmup, at least? I don't know. I felt really out of my element the whole time, not only due to the brutal difficulty but also juggling around things like money management and a level system and a bunch of stuff that doesn't seem so necessary. Is that there in the arcade version? I'm not sure. I didn't like this version much, and I'm not too inclined to check out the others. Kind of disappointing because I did go in with high expectations. Rarely do I see console shmups from this era with averages above 3.5.

A new favorite. Played at a local arcade and instantly fell in love. Helped the cab itself was in excellent condition. Felt buttery smooth to play. Great game.

A very challenging yet highly satisfying game to play, one of the best shoot 'em up games on the SNES.