UFC Undisputed 2010

released on May 25, 2010
by Yuke's

,

THQ

So … you want to be a fighter? UFC Undisputed 2010 is the only mixed martial arts (MMA) videogame that delivers the action, intensity and prestige of the Ultimate Fighting Championship (UFC). Step into the Octagon to experience the most advanced and commanding virtual MMA action with more than 100 of the best UFC fighters in the world. Experience intelligent and intuitive combat, increased fighter customization, robust career progression, challenging new gameplay modes and explosive online offerings. UFC Undisputed 2010 embodies the ultimate essence and supremacy of a UFC fighter. Ready to be one?


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Pretty good for what it is actually. An incredible variety of game modes, a diverse roster (not just, as the number of fighters, but also their playstyles. Some of them attacks with their strength, some of them uses their speed and some of them uses their techniques like clinching, and I must say if you don't learn how to counter a clinch you're done, in terms of button prompts it's very easy but in terms of managing your cardio it's pretty fun and tricky for some fights againts tough opponents like Brock Lesnar), solid career mode (albeit being too repetitive and having a slow and unpractical UI) and, of course, kick ass gameplay, but it would be good to have more combos and the ability to get behind the opponent I'm not an UFC guy so I have no idea how many combos they could've add without hurting the realism but I think getting behind the opponent was a must, it could've ended up as a op move that breaks the game but I think with tricky button combinations and clever risk/reward balance it would be a move that makes the game much more fun.

I played the PSP version of this game and I know that it's a downgraded port, but just like SvR games, the lack of commentary makes these games too calm for their genres, but SvR games are much more arcadey than this, so you get used to them much faster. Unlike SvR, this game is based on a sport that is not scripted. There are no over-the-top punches or kicks, so you need to understand if the punch you landed was strong or not, but it's not easy in this game. They tried to use the frequency of crowds' voice but they just go nuts too easily, so it doesn't work as intended. Also, the animations sometimes feels great but sometimes feels like they're just touching each other instead of hitting. Overall the communication with player via gameplay is awful and it's pretty sad because these types of games are one of the genres that pumps up dopamin relatively high, biggest sign of this being how it made me feel when I knocked some random fighter off with a punch that I didn't expected to knock him out...Come to think of it this sentence is the wrapped up version of this review you don't expect things to happen but they do and when they do they're great but when they don't it's just lame and discouraging I'm sure that all of these things are much better in home console versions but this is a review for the PSP version.

The visuals are just amazing for the PSP. The character models looks so weird in portraits but they look good in fights. I understand why they didn't use hand drawn portraits or photos of fighters, but they could've put the models a bit further, just to hide their toy-looking faces because with shitty looking UI all the little hype you have for the match vanishes away. Also, these visuals come with a cost. There are loading screens everywhere in this game. They're not too long but definitely annoying.