Ultima VI: The False Prophet

Ultima VI: The False Prophet

released on Jun 01, 1990

Ultima VI: The False Prophet

released on Jun 01, 1990

Ultima VI sees the player return to Britannia, at war with a race of gargoyles from another land, struggling to stop a prophecy from ending their race. The player must help defend Britannia against these gargoyles, and ultimately discover the secrets about both lands and its peoples.


Released on

Genres

RPG


More Info on IGDB


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An exciting inflection point for the Ultima series, one where the series' burgeoning interest in world-building and world-simulation collides with improved technology to create the most immersive take on Britannia yet. Everything feels more vivid thanks to mind-blowing 256-color VGA graphics! All of Britannia is now seamless - the overworld and towns no longer happen on different maps! Every NPC has their own character portrait, schedule and personality, and the keyword-and-text-parser based conversation system is meatier and more fun to navigate than ever!

Ultima VI also has an unprecedented-for-1990 potential for absolute tomfoolery within its gameplay systems. Wanna lock an NPC in their home while they're asleep and stop them from going to work? You can! Wanna make guards pass out by casting a sleep field next to them and shoving them into it? Go for it!

Combined with Ultima's usual open-endedness (as always you can tackle your vague objectives and traverse Britannia in just about any order you'd like) and you have an all-time classic sandbox RPG. You can still see its influence snaking out through everything from open world games to the immersive sim genre to the flexible gameplay systems of Larian's RPGs

Probably worth playing on PC, but not worth emulating on SNES. The game is slower on a gamepad to the point where it becomes boring. At some point I may attempt this one in PC.

Mais uma exploração de sistemas morais de Richard Garriot, dessa vez fazendo uma reflexão sobre os perigos de se considerar alguma ideologia, por mais perfeita que possa parecer, como absoluta. Brilhantemente, tal reflexão não decai num genérico relativismo moral, antes apelando para a importância da concepção de alteridade. E, graças aos avanços técnicos e em game design, esse Ultima é significativamente mais bonito e acessível que os anteriores. Só uma ressalva: para se apreciar a trama em toda sua amplitude, é altamente recomendável jogar/conhecer/ler sobre Ultima IV e V.

My favourite Ultima game in terms of story. All have really bad gameplay so the choice has more to do with their cultural importance.