Um Jammer Lammy

released on Mar 18, 1999

Um Jammer Lammy is a rhythm-based game that takes place in the PaRappa world and tells the story of the all-girl pop rock band, MilkCan. The game has very humorous and catchy music tracks, co-op gameplay, and a plethora of unlockables.


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this is like. what your parents try to tell you caffeine does to you when youre 3.

Um Jammer Lammy is a spin-off of PaRappa the Rapper, taking place in that same world, but with a different cast.
Katy from the last game is back, as part of Lammy's band, MilkCan, but the focus of the plot is more on Lammy herself.

I can see a lot of people relating to Lammy, because she is a nervous wreck who has trouble speaking her mind, and as such, she finds herself in various wacky situations, that she needs to go through if she wants to pass and make it to the MilkCan Concert on time.

Because of this, cutscenes in this game can get quite frantic, chaotic and fast-paced, due to the sheer insanity of what Lammy is being put through. I couldn't help but feel a bit bad for her.
Unlike last time, the cutscenes actually do fill the entire screen, which is nice.

The gameplay hasn't seen many changes from last time. The UI is different, but you're still pressing buttons at the right time alongside that level's specific character. It's just instead of rapping, you're playing your guitar... or something else, depending on the situation.

I feel like the timings aren't much different from last time. They're a bit more forgiving, and it feels like if I follow the groove of the song, I can pass just fine, but by the end, it once again got difficult understanding the exact timings of the songs. However, tt does feel overall better, which is a good thing.

Just like last time, the songs themselves are also pretty good, and I do like the genre shift from PaRappa the Rapper, being more focused on the guitar solos, which I liked. And one of the cooler things about this game is that after you beat it, you can play through the stages again with different stipulations, like playing as a team of Lammy and Rammy, or playing as PaRappa himself! It gives the game a bit more replay value, which is appreciated for a game that can be beaten in less than an hour.

Overall, Um Jammer Lammy is a cool spin-off to PaRappa the Rapper, and while it's still not at the best it can be, it does add more to the overall experience.

i really like this game lammy is really cool and the music is good

Rocking out is always possible even without any instruments at hand. You just gotta believe! or: Makeshift guitars through & through stir thee imagination. It's all in thee mind!

There is no denying thee simplicity of its charm. It's almost intoxicating how immediately easy it is to become 2D, grossly colorful popping reds & yellows, cool cool cool! You fly & spin, you jam & lam. Granted, to songs that aren't quite as infectious as its brotherly series, but with an equally endearing cast. Designs that strike as alien yet can somehow be drawn from memory after a single playthrough. Progression of character is stunted immediately after a familiar tutorial, which is soured with lateral learning. "It's all in the mind!" repeats in thee mind of Lammy to overcome fears, but flying, maternity, & putting out a ferocious building fire hardly feels in tune with what is deemed necessary in becoming a rockstar, opposite to what PaRappa aimed to achieve by thee end of his life-in-a-day journey.

Possibly oversimplifying each missions intent here, or maybe it's all in my mind.

kind of a bummer that gameplay of these are janky as hell because im really fond of the style

this game is also freaky as fuck in its little convoluted stories

This game improves everything that the prior game had. There are now cooperative and versus modes, replays, alternate songs for Parappa, and other things. The button inputs at the top still don't match with the timing, but it's not as bad as before... I didn't find out until Parappa's music that there is an easy mode.
The textures for this game are more detailed (Think of typical PS1 and N64 games), which I thought didn't benefit Rodney Greenblat's simplistic art style the characters have.
It was very fun! I love the characters and world. You have to make a lot of mistakes before understanding the timing for each song, but the vibes makes it bearable and worth trying.