Umihara Kawase

released on Dec 23, 1994

Umihara Kawase is a girl who uses a fishing hook as a grappling hook. You’ll need quick reflexes to swing your way through the branching surreal environments. Use your brains to figure out the best way through. They say fish is brain food—you’re going to need it!


Released on

Genres


More Info on IGDB


Reviews View More

keep coming back to this franchise when I am in the mood for a platformer. extremely Replayable short game that can be moderately difficult or insanely difficult depending on what you prefer. you can play every level or skip hard levels by finding other doors to go through.

É sobre ser uma garota e ir pescar! ⸜(。˃ ᵕ ˂ )⸝♡

Sempre que alguém diz que uma mecânica é "avançada para o seu tempo" dá-se a entender que a mecânica deixa de ser avançada em certo ponto, que ela é um mero vislumbre do que será, uma espiada no inevitável futuro. Umihara Kawase possui uma vara de pesca tão matematicamente bastarda que não consigo pensar em um único comparativo ou exemplo de jogo que chegue perto dos cálculos sangrentos que a compõe. Esse é um daqueles experimentos matemáticos que estão fechados, jamais indo além dele mesmo pelo simples motivo de que seu corpo anda na entrelinha entre a aplicabilidade apenas para o próprio e a aplicabilidade para todo o mundo. É um videogame que é real para si, e é por isso que, apesar dos pormenores, eu o amo incondicionalmente.

O level desing das fases trabalha a mecânica no limite tanto do que se pode como videogame (e no que ele se propõe como videogame), como também o que não poderia ser, mas é. Soa quase como um pinicante lembrete ao fato de que você está segurando um controle com circuitos, chips e pequenas pecinhas girando, subindo e descendo.

É difícil de cruzar a linha de quando a esquizofrenia começa, e acho que tentar decifrar isso está além de mim. Se Umihara Kawase fosse um livro, seria sobre tocar na superfície áspera do papel. Tem quem entenda, tem quem não. E pouco importa.

Chega um ponto em que você sente medo. Não sei explicar.
Amei e odiei. Um dos jogos mais frustrantes e recompensadores já feitos. Meu dedão tá sangrando. Não vou conseguir dormir hoje.

Stumbled upon this game while checking out random games on an emulator during college. The fishing rod/grappling hook mechanics are honestly pretty good.

Game Review - originally written by Spinner 8

I can clearly say, without any doubt, that this is the greatest game ever. To hell with MGS, move over SotN, Umihara Kawase is the game of choice for me, thank you very much. And why, you ask? Because you’re a girl with a fishing line for a weapon, that’s why! All the enemies are fish, and you have to hook on to them and reel them in! Pretty cool eh? Well the coolest part is that your fishing line is also used as a grappling hook. So you can swing around and do all kinds of fun crazy things. Of course, this makes for some pretty endless replay value. It’s even fun to die, for reasons that just can not be explained. I always laugh maniacally when she dies, because it’s just so much FUN, and it makes this hilarious “sploosh” sound when she falls in the water! Of course it kind of sucks when you’ve wasted all your lives goofing around. So, for the benefit of our loyal visitors, here is a ZSNES CHT file I made, which allows for infinite lives. Now you can screw around all you want! (editor's note: lol)

The Umihara Kawase series is to me the most genius example of how it is possible to merge cerebral puzzles with very active, somatic and intense gameplay.

This is a game that actually requires you to practice each level - the sheer amount of physical dexterity needed to make difficult maneuvers is outstanding. Yet it will develop in you just from playing this game, over and over, persevering through the countless frustrations. This is what I mean by practice.

At the same time, there are numerous pathways in each level, which is where strategically figuring out the most optimized pathway to the exit comes in handy. It's no wonder this game has a following among speedrunners. Since this is a game you can either complete it in say, about 4 minutes (for the best speedrunners, or less: https://www.speedrun.com/umi), or a year.

It brings me back to my time learning (and I'm still always learning) a musical instrument, or perhaps even learning a new language. The pure joy of practicing, pushing through the frustrations and pure joy and triumph at those small hurdles you manage to pass. That, I think, encapsulates the joy of Umihara Kawase. As anecdotal evidence, I will say that when I was playing "Sayonara, Umihara Kawase!", I literally yelled for joy (the same way a dad yells at the sports game on TV when his team scores) when I managed to reach a difficult platform.

In fact, I played this game last year, when I was picking up a musical instrument again after a few months - and I can say I saw significant parallels in the process of learning this game, that I did in the process of learning my instrument again.