Escape from “Yomi” – a dungeon filled with riches – and danger. You have been recruited into the Undernauts – a team of brave subterranean adventurers who comb the depths of a massive, monster-infested labyrinth in search of priceless resources. Make use of your powerful skills and magic items to create exits and reach the surface alive.
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This is such a weird game for me. I have no idea what to rate it because while in hindsight, I think that what I played of it (I got to the third main boss I think?) didn't really do anything that new, I can't say I didn't enjoy it. I ended up quitting because I kept dying at that boss and I just wasn't motivated enough to play anymore since everything was so repetitive and none of the stories for the bosses really stuck with me but it had a lot of potential. The art was awesome, the combat was fine, the story was... there, I guess. Besides that, gameplay and environments were just the same thing over and over again and a lot of the assets were just recycled from Experience's other games. It was obviously made on a budget so I don't get why it's so expensive (and no, being a long game alone does not warrant that hefty a price tag).
Basically, I kind of liked and disliked a lot of the same features at the same time. Plus points for letting me have Kazuo Yashiki from Death Mark (a much better Experience game) in my party, minus points for letting me have Kazuo Yashiki from Death Mark in my party as a cardboard cutout that heals me occasionally instead of actually coming up with new and interesting characters who contribute to a gripping story. I dunno, maybe it's just because I like plot-heavy games but a bit more originality in general couldn't have hurt.
Basically, I kind of liked and disliked a lot of the same features at the same time. Plus points for letting me have Kazuo Yashiki from Death Mark (a much better Experience game) in my party, minus points for letting me have Kazuo Yashiki from Death Mark in my party as a cardboard cutout that heals me occasionally instead of actually coming up with new and interesting characters who contribute to a gripping story. I dunno, maybe it's just because I like plot-heavy games but a bit more originality in general couldn't have hurt.
Pros: Cool setting, Easier DRPG for starters to the series, Soundtrack, Character/Enemy Artwork, Game tells you exactly what to do/where to go, Luci
Cons: Maps can be annoying, Not enough skills or room for proper builds, Gear is annoying to grind out, Not enough enemy variety, Postgame was a grindfest with little reward
Overall: 7/10 for a DRPG - Definitely a good game overall
Main game is worth finishing, Postgame is bad.
Cons: Maps can be annoying, Not enough skills or room for proper builds, Gear is annoying to grind out, Not enough enemy variety, Postgame was a grindfest with little reward
Overall: 7/10 for a DRPG - Definitely a good game overall
Main game is worth finishing, Postgame is bad.