A small child falls into the Underground, where monsters have long been banished by humans and are hunting every human that they find. The player controls the child as they try to make it back to the Surface through hostile environments, all the while engaging with a turn-based combat system with puzzle-solving and bullet hell elements, as well as other unconventional game mechanics.
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It’s the unfolding and application of UNDERTALE’s core mechanic which allows the player to form a relationship with the game closer to that of one with a real living person. Here is a friend you’ve known for years, you’ve seen every side of them, and you remember exactly where you were when you saw each one for the first time after thinking you knew them inside and out.
Leaving it unrated for now since I haven't played in years (although I'm hoping to give it another go in the near future), but this game kind of defined me as a person when it first released haha. I picked it up and completed it maybe a month or two before it hit the mainstream, and all I wanted was for someone else I knew to play it so I could have someone to talk to about it. I was very lonely in high school whoops sorry more of my personal baggage seeping into my backloggd reviews, time to repress again.
Anywho, this game made me pretty cringe for a while but it made me pretty happy to so I guess all good things come at a loss.
Beat on pacifist for my first playthrough. Gameplay and puzzles are okay-- not all that fun or interesting. I don't really think it's that funny, but I knew that was something about the game that everyone liked. I think everyone likes the story as well, but I can't say it really left that much of an impression on me. Maybe I will play it again in the future and enjoy it more, but for now, I only liked it a little bit mainly for the boss fights and the music.