Uniracers

released on Dec 31, 1994

What do you get if you cross Sonic the Hedgehog with Tony Hawk's Pro Skater? It might seem an odd combination, but it describes Uniracers perfectly. One of the more successful releases of the Super Nintendo's twilight era, Uniracers mixes platform-based high-speed racing, with crazy stunts and tricks. The basic idea in most levels of the game is simple. Get your unicycle from A to B as quickly as possible, and finish ahead of your opponent. It's like Sonic, but with none of those pesky enemies, pointless power-ups and frustrating obstructions. In fact it doesn't sound like much of a game at all... Here's the key, though. Tricks performed and landed during the race increase your speed. The better the trick, the greater your increase in speed will be. Also, some levels are set in areas designed solely for stunts. Such levels require you to earn as many style points as possible, by doing tricks. These levels are against the clock, and a set points score, rather than an opponent. Unicycles are stupid and difficult, and yet fun, once you get the hang of them. Much the same could be said about Uniracers...


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Wasn't feeling it at first but this game it's kinda really good. Graphics, gameplay, music all hitting great. Only thing i can really complain about is how small the field of view is. Pull it back just a little and then we're cooking.

Uniracers (1994): Sorprendentemente divertido. No daba un duro por un juego de monociclos animados sobre raíles, y sin pasarse de complejidad consigue ofrecer un juego muy agradable en el que es muy fácil entrar pero al que cuesta dominar. Un curioso debut del estudio que luego crearía GTA (7,00)

peak 90s energy, still really fun if you can play it locally, not online, the graphics wouldn't work over a stream

Ha, always straining for a slightly wider field of view in most of these games, but this one especially.

One of the best kept secrets of the Super Nintendo!

Unicycles. 2D racing. Ugly menus. It’s not something that screams hidden gem right away. But the more you play, the more the influences it had on future games like Tony Hawk’s Pro Skater or SSX Tricky start to seep in. It may not be polished. It may not be pretty. But its solid gameplay and skill ceiling will surprise you.

Pros: Great sense of speed with cool CGI visuals on fun tracks to do tricks on... Well, to a degree. The game is a 2D side-scrolling racer, where you play as an expressively animated unicycle, vs. another expressively animated unicycle (2-player split screen is a real fun time, btw!). It has a bit of an Excitebike style to it, where you do jumps and can move around midair, but you have to make the landing or else you fumble your speed, in fact, doing tricks in the air will make you get a speedburst if you make the landing. And that's the fun part, there's several button combinations to perform tricks, and it's a good time when you're getting it right.

Cons: But most of the time you're getting it wrong. Back when I played this game, I didn't realize the track colors indicated what type of turns and loops would be coming ahead (something only the manual tells you, apparently), and as a result, I failed a lot, and couldn't get very far in the game.

What it means to me: This was a common rent, I just really liked the style of this game as a kid, and it was a really great time multiplayer too. The CGI unicycles were cute and fun, and I loved anything CGI back in the early 90s, it was a novelty then, rarely saw it, so it hyped me up. But also just the visuals in general, the colors, the abstract patterns, it's a great, well, vibe. Good vibes here. Fun jammin' tracks, everything wigglin and wobblin, it's groovy! Not a very deep game that I fell in love with or anything, but certainly not a bad time.