Unsighted

released on Sep 30, 2021

After a long war with the humans, the few androids that remain in Arcadia are running out of Anima, the energy that gives all robots consciousness.


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I started playing this last summer but stopped playing because of the release of Baldur's Gate 3 and other anticipated games, and I unfortunately never ended up picking it up again. I thought I'd start it again because what I'd played was really good.

I wish I hadn't put it down in the first place. Unsighted is an absolutely incredible game. The combat is great, it's challenging without being frustrating and being able to pull off parries and long combos is so satisfying. The boss fights are so much fun. The time limits mechanic is great too, its firm but fair in a way that feels tense but without feeling unfair or stressful. The story was really compelling and delightfully queer, the art style and visuals look great, and I will be listening to the soundtrack when working on uni assignments for the foreseeable future. I can't recommend it enough.

This is the second game I've played this year about lesbian androids. I couldn't fit that point into the actual review but I thought it was worth mentioning.

Super fun, super hard, super rewarding. Good story, amazing gameplay, so many things to discover, and brutal permadeath that makes the game ten times more immersive. The secret boss is hot garbage tho

jogaço brasileiro, com romance, drama, ação e uma história emocionante, foda demais

The game has a 2d Zelda gameplay feeling but with a different vibe. You and a few NPCs are "robots" that have encountered a virus that turns them rogue after some number of real-life hours have passed while playing the game.
The game does amazing at creating an atmosphere of: I need to complete the game fast before anyone turns rogue. Let me go back from time to time to give some temporary medicine to slow down their corruption. It made me so emotionally invested in saving them.

Unsighted é completo: pixel art efervescente e cheia de vida; trilha sonora carismática; puzzles, dungeons e bosses e itens e sequence breaking até dizer chega, e com um mapa bem conectado para esbanjar tudo que você conquista durante o jogo. De diferente, oferece uma controversa - para os fracos - decisão em colocar o jogo todo correndo contra um relógio. Embora pareça muito antitética a ideia de um jogo baseado em exploração e solução de puzzles te punir por demorar, achei que foi generoso o suficiente com seus recursos para te apressar sem desespero - tive que sofrer a perda de alguns personagens, porém consegui manter os meus favoritos vivos. Seu combate desbalanceado à favor de parries dá um twist legal à jogabilidade típica desses jogos; o ato de lançar o ataque carregado após uma sequência de parries dando uma satisfação que geralmente não se tem ao ficar mordiscando bosses.

É uma pena que apesar de suas inúmeras qualidades técnicas, eu não tenha me conectado emocionalmente com a história do jogo. Me importei com poucos dos NPCs e os mantinha vivos com base na sua utilidade, e não afeição. Ao começar o jogo, empolgadamente mudei a linguagem para português - e dei de cara com um texto que muitas vezes parecia ter sido traduzido do inglês, com até algumas expressões idiomáticas de gringo. Não questiono a brasilidade de Unsighted, porém achei o seu diálogo mais próximo de um desenho americano do que de uma história brasileira sobre resistência - e o que estava escrito não me cativou, ainda que a quase inevitável morte orgânica de personagens tenha ajudado muito em dar mais peso à narrativa.

Como nosso cenário de game dev é consideravelmente mais novo e humilde do que de outras potências, é claro que existe um bairrismo: às vezes, consideramos jogar um jogo porque ele é brasileiro, e não pelo que ele oferece como obra. Unsighted é um caso que não precisa de justificativa - duas mulheres brasileiras conseguiram fazer perto do impossível e produziram, quase sozinhas, um dos metroidvanias mais completos e polidos que se pode encontrar na feira. É uma conquista magnífica, que ajuda a solidificar nossa presença na arte e convence mais gente a botar a mão na massa.

This review contains spoilers

Unsighted was an interesting little game. The gameplay mechanics intrigued me, and it had been sitting in my steam library for too long, so I finally got around to playing it. And it was a pleasant time!

You play as an automaton that has gained self-conscience through a magical material called Anima. You're a part of a society of self-aware robots that are fighting the humans on the planet. The anima that keeps you all sane has been captured by the humans for experimenting, and each robotic NPC has a time limit before they perish. Your goal is to reclaim the anima and save robotic kind.

The story is okay, it has its moments but to be completely transparent I was left wanting a little more explanation on certain parts. The romance plot point between Alma and Raquel was not really my thing, but it was well executed nonetheless.

I'm a little torn on my thoughts for Unsighted. It has lots of gameplay mechanics that don't mesh together neatly. One of the big ones, the time limit on every character, makes you want to rush. But... there's also crafting and fishing, which makes you want to slow down and explore a little more. They are all well designed as self contained features, but the sum of their parts feels unfocused.

The world is really well designed and fun to explore (even on a time limit!) In metroidvania fasion, there were spots that needed certain items or abilities to proceed, but it was not frequent enough to be annoying. Overall, the world felt like a zelda and metroid mashup, with the dungeons seamlessly transitioning into each other and the world. Plenty of shortcuts are around too when you get far enough in. Plus, the spinner item makes quick traversal a breeze!

The final boss was kinda annoying. There's a boss rush one at a time, then another boss rush with two bosses at a time. It was challenging to focus on parrying both of them, and it was a little repetitive too. The first boss rush would've been fine by itself. After spending an hour on the second rush, I first tried the actual final boss. Sooo... I dont know how to feel about it to be honest.

That kinda sums up the experience for me. It was really cool and had tons of great ideas, but many of the mechanics felt distant from each other. I enjoyed it, dont get me wrong, but I'm still not entirely sure how I feel about it. If you enjoy Zelda games or Metroidvanias, or you prefer a simple indie story, I'd reccomend Unsighted. Just be careful with your time management. I'm lucky I finished it on my first go, but if you don't like permadeath or a clock hanging over your head, maybe skip this one.