Unsighted

released on Sep 30, 2021

After a long war with the humans, the few androids that remain in Arcadia are running out of Anima, the energy that gives all robots consciousness.


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We've all been sleeping on Unsighted, this game is awesome! I love the Metroid-Vania-ish world, and the combat that's really fun to master! The mechanic of spending your time wisely and choosing who's lifetime to extend adds so much tension to everything you do in the game, to the point that every time you make a mistake or have a setback, it becomes a strong form of motivation to push forward that most games can't capture.
I only lost two friends on my journey, and I was only minutes away from losing several more before I finished the game. The guilt of letting those lives slip through my fingers weighed down on me on the same level as AAA games like RDR2. Unsighted is just REALLY frickin good guys, y'all need to play this!

Unsighted wears its most direct inspiration on its sleeve in the form of 2D Zeldas and, in my opinion, improves on them. It doesn't do so perfectly: there's some messy balance in that the game starts tough and then becomes sharply easier. There's some inessential stuff too, like the crafting system and cogs. But the dungeons are almost uniformly outstanding and so is the interconnected, layered map. The music and art keep things moving. And while the plot may be predictable, it is heartfelt.

As far as media where sentient robots fight for their right to vital components gated off by a somewhat capitalist force goes, probably better than BlueSky's Robots, despite what the lack of Bigweld would suggest.
(Please play this game holy shit)

Came across this by watching some CrossCode speedrun world records and checking out what other games the record holder had run. Wasn’t vibing too hard with the aesthetics, but what got me to drop it was the time management system of the game. There’s a global timer slowly ticking down everyone’s lives, and I didn’t feel like dealing with that at the time. I think most people see systems like that and immediately assume it will cause stress, and it might be too hard because of it. I’m not immune to these thoughts, but I think the truth of these systems as a game’s core focus is that they’re going to be tested extensively and generously padded. It’s FOMO preventing people from wanting to experience it, even though the differences between playthroughs that come up from the system is its entire point. Surely it’s a type of game mechanic that through repeated exposure you can become accustomed to the idea. That said, I’ve had very little exposure to other countdown systems, and my own unshakeable bias towards them combined with the slight distaste I already had for UNSIGHTED’s aesthetics made me not really want to continue playing. I might return to this later, but for now it’s been refunded.

I guess the time limit is fine for people who are into that sort of thing. I find it frustrating because screwing up too much means that your 8+ hour playthrough is screwed. It's a lot harsher than MM's 3-hour time loop that can be repeated indefinitely without any permanent fail state. Unlike Majora's Mask, there's a time penalty for dying in combat as well. Depth perception when making jumps (and navigating the world, in general) can be an issue at times due to the isometric perspective. This makes the time limit feel a bit unfair at times.
The character designs are unappealing and the story/writing is very basic. The fairy companion is annoying and feels out of place. Just shut up already!
No Steam Cloud support in a 2021 game is very lame.
There's a lot of different gameplay mechanics/genres being pulled from. It's a Zelda Metroidvania hybrid with crafting + fishing from games like Minecraft and parries + bonfires from Soulsbornes, I guess? I'm not sure if it all meshes together. Half of the gameplay elements are telling me to relax and explore the world; the other half is telling me to hurry the f up.