Urban Chaos: Riot Response

released on May 19, 2006

In Urban Chaos: Riot Response, you play as Nick Mason, a member of a new anti-terrorist team named T-Zero. Terrorists and gang members have destroyed your city, and your goal is to bring order back to the city while destroying any terrorists and gang members you encounter. Since your enemies are armed to the teeth (usually with meat cleavers, molotov cocktails, and sawed-off shotguns), you're equipped with a riot shield that can be used by holding the left trigger. It can absorb an infinite amount of projectiles, but you cannot shoot while you are using it. You can get the assistance of firefighters to put out fires, and medics to replenish your health. Your weapons can be upgraded by earning medals during your missions. You can earn these medals by scoring headshots, arresting enemies with your taser (as opposed to killing them), collecting gang masks, etc. You can even unlock extra missions and weapons by arresting gang leaders at the end of each level, so that the police can interrogate him and find out the gang's next move.


Released on

Genres


More Info on IGDB


Reviews View More

Seriously fun and too bold for this political zeitgeist nowadays. Spectacularly violent and bouncifully objective on gunplay and punchy First Person close-combat fabulousness. Side objectives are timekilling gems and hugely rewarding at the face of fantastic weaponry.

To be honest, I burned out fast with this game due to its difficulty and performance running on the PS2 but I liked its over-the-top propaganda story and the action. It is pure power fantasy and I am here for it. Fudge Adam Wolf.

Played this because one of my favorite game series ever is the batman arkham series and I've never played rocksteady's first game and honestly it was a blast. This has some super fun gunplay and shockingly has a not that bad story. The guns are fun tho the designs of them look like something a 9 year old thought future police guns would look like(not a bad thing at all). Some of the missions are difficult tho never too hard where it feels unfair, the medals add more of a challenge and can sometimes be a bit annoying getting but the fact that their optional makes it a lot better. Overall this is a super underrated and amazing ps2 game that started a company that made some of the best superhero games ever made.

Flesh Robocop Simulator. One of my favorite first-person shooters of it's generation, and probably the very best singleplayer FPS on the PS2 side. While i see it compared to BLACK a lot on that spot, i think Urban Chaos is the far better game with it's more arcadey gameplay, yet fulfilling length, amount of content, and engaging combat.
The presentation is top notch and adds a lot to the game's well-deserved 8.5 status, with the few story there is being told through well-made spoof TV news segments, the death screens with Burners mocking you before finishing you off and fellow policemen mourning your death, and just the whole overall immersive feeling of the game, specially when the action takes place inside a burning building.
The weapons are super satisfying too. Among an arsenal of unique guns such as a one-hit kill Magnum revolver or a stun gun that can set enemies on fire Syphon Filter-style, You're blessed with the best shield in gaming that's fully immune to bullets, fire, melee and explosions, all with no strings attached! Sometimes even using it to get through leaking fire from gas valves or flames from backdraft doors, or to shield NPCs from ambushes. There's also the Hostage Situations, which while a bit repetitive and predictable, always end levels on a great note.

The closest thing to a flaw that i could personally find here is probably the enemy AI. Even in terror mode, most regular burners feel like ez headshot pushovers that just kinda stand around blankly shooting or throwing stuff at you up until halfway through the missions, and only in the final few do they wisen up and start evading your aim like Elites in Halo on Heroic difficulty. Also, most grenade launcher enemies are basically unavoidable HP tolls unless you slowly inch through corners and snipe them, if the level design lets you do it that is.

And yeah, the whole "'murica fuck yeah, mow those terrorists down" and the overt Tolerance-Zero glorified police brutality were considered to be of very bad taste even when this game came out, But you have to at least commend the game for being so upfront and straight faced about it without a pinch of subversion or irony. I'd rather have these heartless puppy-kicking G.I. Joe villain terrorists blowing up things for no reason than the game trying and failing to be deep with a Deus Ex style conspiracy thing going on that you could see from a mile away. That said, there is one small plot twist that has to do with the origin of the Burners, and you kinda have to pay attention to the level surroundings to see it coming. The last two levels are also pure kino.

Solid 8.5
(Addendum: If you're confident, i recommend playing this game on Elite Mode at first since you get double the medals, and unlock useful equipment early on)

gezicilerin anlattığına göre bunlar yaşanmış

Türk polisimizin Nick Mason gibi olması dileğiyle