In Urban Chaos: Riot Response, you play as Nick Mason, a member of a new anti-terrorist team named T-Zero. Terrorists and gang members have destroyed your city, and your goal is to bring order back to the city while destroying any terrorists and gang members you encounter. Since your enemies are armed to the teeth (usually with meat cleavers, molotov cocktails, and sawed-off shotguns), you're equipped with a riot shield that can be used by holding the left trigger. It can absorb an infinite amount of projectiles, but you cannot shoot while you are using it. You can get the assistance of firefighters to put out fires, and medics to replenish your health. Your weapons can be upgraded by earning medals during your missions. You can earn these medals by scoring headshots, arresting enemies with your taser (as opposed to killing them), collecting gang masks, etc. You can even unlock extra missions and weapons by arresting gang leaders at the end of each level, so that the police can interrogate him and find out the gang's next move.
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The presentation is top notch and adds a lot to the game's well-deserved 8.5 status, with the few story there is being told through well-made spoof TV news segments, the death screens with Burners mocking you before finishing you off and fellow policemen mourning your death, and just the whole overall immersive feeling of the game, specially when the action takes place inside a burning building.
The weapons are super satisfying too. Among an arsenal of unique guns such as a one-hit kill Magnum revolver or a stun gun that can set enemies on fire Syphon Filter-style, You're blessed with the best shield in gaming that's fully immune to bullets, fire, melee and explosions, all with no strings attached! Sometimes even using it to get through leaking fire from gas valves or flames from backdraft doors, or to shield NPCs from ambushes. There's also the Hostage Situations, which while a bit repetitive and predictable, always end levels on a great note.
The closest thing to a flaw that i could personally find here is probably the enemy AI. Even in terror mode, most regular burners feel like ez headshot pushovers that just kinda stand around blankly shooting or throwing stuff at you up until halfway through the missions, and only in the final few do they wisen up and start evading your aim like Elites in Halo on Heroic difficulty. Also, most grenade launcher enemies are basically unavoidable HP tolls unless you slowly inch through corners and snipe them, if the level design lets you do it that is.
And yeah, the whole "'murica fuck yeah, mow those terrorists down" and the overt Tolerance-Zero glorified police brutality were considered to be of very bad taste even when this game came out, But you have to at least commend the game for being so upfront and straight faced about it without a pinch of subversion or irony. I'd rather have these heartless puppy-kicking G.I. Joe villain terrorists blowing up things for no reason than the game trying and failing to be deep with a Deus Ex style conspiracy thing going on that you could see from a mile away. That said, there is one small plot twist that has to do with the origin of the Burners, and you kinda have to pay attention to the level surroundings to see it coming. The last two levels are also pure kino.
Solid 8.5
(Addendum: If you're confident, i recommend playing this game on Elite Mode at first since you get double the medals, and unlock useful equipment early on)
Türk polisimizin Nick Mason gibi olması dileğiyle