Awaken as a vampire. Hunt for blood in nearby settlements to regain your strength and evade the scorching sun to survive. Raise your castle and thrive in an ever-changing open world full of mystery. Gain allies online and conquer the land of the living.
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quick summary of thoughts after 1 evening play session in PVE (mostly in context to Valheim), got to gear level. i apologize that i am not interested in PVP and base raiding. i don't have time for Ark Survival evolved i play games when i can, not have games play me 24/7
+ custom difficulty modifiers/sliders, reducing weapon deterioration and increasing resource gain (while not increasing resource spawn rates) feels like a nice change for someone who doesn't love the grind
+ borrows a lot from MMO combat (World of Warcraft), which while being unoriginal, is a nice inspiration. early bosses have some unique map design elements which is a very nice touch.
+ some improvements to UX over Valheim, item management, inventory, etc.
+/- spells feel very samey. this dodge heals, this dodge does damage, this dodge slows... overall they add some flavor.
+/- you don't lose your weapons/equipment when you die. i like this... but then you'll never have 1 hour sailing adventures to your body across the map. and that memory will stick way more than any death in this game.
- having your gear level track which monster you want to fight is silly. especially because if you unequip a powerful item it removes the ability to select a target? lmao.
- add mods plz
- no DLSS. AMD FSR 1.0
+ custom difficulty modifiers/sliders, reducing weapon deterioration and increasing resource gain (while not increasing resource spawn rates) feels like a nice change for someone who doesn't love the grind
+ borrows a lot from MMO combat (World of Warcraft), which while being unoriginal, is a nice inspiration. early bosses have some unique map design elements which is a very nice touch.
+ some improvements to UX over Valheim, item management, inventory, etc.
+/- spells feel very samey. this dodge heals, this dodge does damage, this dodge slows... overall they add some flavor.
+/- you don't lose your weapons/equipment when you die. i like this... but then you'll never have 1 hour sailing adventures to your body across the map. and that memory will stick way more than any death in this game.
- having your gear level track which monster you want to fight is silly. especially because if you unequip a powerful item it removes the ability to select a target? lmao.
- add mods plz
- no DLSS. AMD FSR 1.0