Viewtiful Joe

released on Jun 26, 2003

Joe is no ordinary man and Viewtiful Joe is no ordinary game. Capcom's new superhero action game mixes funky cartoon-style visuals with classic side-scrolling gameplay and introduces the world's quirkiest million dollar action hero. More than just any ordinary dude, Joe must transform into the ultimate superhero. It's up to you to activate the correct view mode like "slow" or "zoom in" in order to clobber your enemies with beautiful style. You can also speed up or slow down your visual effects for even more "viewtiful" moves. Viewtiful Joe mixes an innovative viewpoint with an amazing stunt-filled action movie universe.


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for some reason the last time I played this like maybe 15 years ago i wasn't really into it despite loving it a whole lot when it first came out. i guess i wasn't feeling like getting into all the mechanics again and just kinda dropped the replay.

i can attest now after a long while that i was initially correct there's no other game like this in every aspect. it's stylish, it's gorgeous, it's really fun, it might genuinely be the Kamiya game with most attitude imprinted in it and that's saying a LOT.

Viewtiful Joe tells a fun light story both about how fictional worlds suck due to how stagnant they are and how shitty it feels to be a one-hit wonder in any art career. which is extremely ironic considering this game got like two sequels, one spin-off, a whole anime and then simply -disappeared- from the face of the earth aside from getting costume references and being in 2 vs. titles. No ports, no interest, nothing.

at the end of the day i think i might like this more than Bayonetta in regards to which is my favorite Kamiya game... while Bayo was definitely influential to me in a lot of important aspects, Viewtiful Joe might just have changed how i viewed videogames as a whole.

i watched my older brother play this when mom wasn't home

I would like for him to get just one more game. One more is all I need.

can you imagine if his name wasnt actually joe how fucking funny thatwould be.

An incredible, if sometimes frustrating, sidescrolling beat 'em up. Wonderful art direction and creative levels and abilities put this up there as one of the best GameCube titles. It also upscales very nicely to high resolutions when you emulate it.

This one has such a unique art style. I had it pretty late into the GameCube's lifecycle, so I don't remember it entirely, but I remember having fun! The time-manipulation mechanics are great.