Vigil: The Longest Night

Vigil: The Longest Night

released on Oct 14, 2020

Vigil: The Longest Night

released on Oct 14, 2020

Battle through the longest night as Leila, the last member of The Vigil. Uncover the truth behind the eternal darkness, Leila's mysterious sister, and the eldritch horrors that stalk her in a world that has forgotten daylight.


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Came back to this game recently cause I didn't get to beat it back when I bought it. It's actually a pretty solid metroidvania if you're looking to play a new one, not incredible but has a lot of things going for it.

2d action/platformer with the Castlevania spirit, including platforming. Grotesque enemies, lots of optional places to explore with many fun boss fights. Skill tree is present to allow players to pick their own weapon destiny, but with the levels you'll hit before completion it's not any kind of agonizing decision making there.

Une ambiance glauque et mystérieuse, avec des environnements surprenants, Les animations sont parfois approximatives mais n'entravent en rien le gameplay. La structure du monde n'est pas du tout linéaire et donne la part belle à l'exploration. On débloque de nombreux pouvoir, et de nombreux équipements au fil de notre progression et on observe une véritable montée en puissance. La diversité des environnements se fait parfois en dépit de la cohérence artistique mais donne également son charme au jeu. Un petit défaut pour ceux qui souhaitent débloquer les meilleurs armures du jeu, il est nécessaire de farmer certains boss optionnels qu'il est possible d'affronter à volonté car ces derniers drops aléatoirement leurs pièces d'équipement. Une aventure qui m'a marqué et un univers dont l'ambiance me hante encore.

FYI: This game is currently not available for purchase on any platform because the publisher NEON DOCTRINE removed it without the developers consent.

Here is the statement of the developer published on august 8 2023:

"Greetings,
We are Glass Heart Studio from Taiwan. Last month, our game "Vigil: The Longest Night" was unexpectedly removed from multiple platforms. We would like to provide an update on the situation:
1. This decision was not made on our part. The authority to publish on platforms is currently held by the former publisher, Neon Doctrine. As early as 2021, when we released an update for "ASOMROF," Neon Doctrine expressed concerns that the term "ASOMROF" was a reversal of "FORMOSA" and could potentially cross political red lines, particularly, China’s. They reported this to Steam, claiming that it contained elements of Taiwanese history which might violate China’s regulations, leading to the removal of the game from Steam's China region.
2. Vigil was a completely self-funded and original creation, with full control of the related content. During our crowdfunding campaign back in 2018, we unveiled our plan to create a "FORMOSA"-derived DLC named "ASOMROF, quite a while before reaching any contract or agreements with Neon Doctrine. This DLC was designed to encompass Taiwanese cultural elements, set against the backdrop of Fort Zeelandia, and offering a unique gaming experience. Our explanation of "ASOMROF" was shared multiple times in news articles and on social media, and Neon Doctrine acknowledged that their team member in Taiwan was aware of it.
3. Subsequently, Neon Doctrine escalated their actions without prior notice, withholding significant revenue, and removing our backend update access. These actions were even further elevated to unauthorized sales of game keys and merchandise on external platforms, including the China Phoenix platform, even when the game itself was removed from Steam China's region. When reported to the authorities and legal action was undertaken, Neon Doctrine’s response was to simply remove these products from the platforms without providing any reasonable explanations or compensations.
We initiated a lawsuit on October 14, 2021; legal victories on our part subsequently led to contract terminations and injunctions with Neon Doctrine, with separate courts overseeing the return of the game, yet ongoing appeals and investigations into unauthorized sales have further complicated the situation. We remain in the dark regarding the recent abrupt removal of the game from all platforms, and are yet to receive any explanation from Neon Doctrine.
Despite the uncertainty of the legal proceedings and their outcomes, we are resolute in exploring all avenues of recourse. Our struggle transcends borders, championing justice and creative freedom globally. While we acknowledge the potential legal ramifications of this statement, we stand by our convictions that gaming integrity and creativity must transcend political disparities and petty nationalism. We kindly request your assistance in spreading this message and would like to express our deepest gratitude for your support and understanding. We hope that one day we can bring "Vigil: The Longest Night" back to you."

Source:
https://www.facebook.com/VigilTheGame/posts/pfbid0rNUHZ7so7s33HX9QDSJxibmeRSETqTbuwFUDDrSmPciFVQryCAzTzdmJ1eF7SUEfl

Game's good, platforming's bad, combat feels nice and the story is eh. Optional bosses really tickled my pickle.

Enjoyed the gameplay and exploration, and i liked some of the bosses. But the animations, platforming, the story and other bosses range from ok to bad