Vikings: Wolves of Midgard

released on Mar 24, 2017

Vikings: Wolves of Midgard takes you to the Shores of Midgard, a world based upon the mythology and history of the Vikings, but with a fantasy twist. Battle the fearsome Jotan, hordes of terrifying undead monstrosities and the beasts of Ragnarok, as you strive to survive the growing cold of Fimbulwinter.

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The loot system in this game is very simple and progression feels very slow.
Not a really fun single player experience.
Its actually quite fun on local co-op

Vikings: Wolves of Midgard doesn't have a strong identity since the setting and characters were lifted from the popular conception of Nordic mythology, among others.
Also, most of the gameplay mechanics in it are similar to other titles in the genre, perhaps with the important exception of a manual dodge roll so the gameplay is a bit more involved than the average ARPG.
In spite of this, I believe the game is fun for what it is. There's a decent variety of enemies, environments, classes, equipment and such for the campaign on offer.
Also, there's at least one mechanic that I think is unique to Vikings: exposure. A debuff that's prevalent in extreme weather such as snow storms, volcanoes or cursed graveyards. This isn't the only game to do something like this, but it's the first time I've seen it in a hack and slash ARPG.
In summary, Vikings: Wolves of Midgar is a good, highly accessible game, but not very memorable. I guess it could be considered a guilty pleasure of mine, but I'm not afraid of being biased.

another broken xbox co-op experience

an affront to the true lootheads among us, the arpgers, the crazy 1s. this late cash in on the viking meme (terminus point ubisoft) is pared down to mobile game complexity with baby's first dodgeroll combat and crafting resource screens gating the ostensible fun which i'm unconvinced aren't trying to sell me premium gems