Virtual Virtual Reality 2

released on Feb 10, 2022

When a metaverse shuts down, what happens to the avatars left behind? In this darkly funny action/adventure game, pilot your mech body through the chaos of a dying metaverse, rescuing abandoned avatars along the way. Each new avatar-roommate brings unique tools to aid your escape back to meatspace! Do you have what it takes to overcome the digital destruction and interpersonal drama before you’re logged off for good?


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Huge step down from VVR1, the clunky mech didn’t feel fun or unique, more of a slog.

Takes everything that made VVR great, throws most of it away, and creates a mech game with bad controls. VVR is a very polished game that feels perfectly minimalistic, while VVR2 feels clunky. It's a real shame too, as a sequel to VVR that expands upon the world in a similar style to the original would've been great.

This was borderline unplayable for me at the time of writing. Tender Claws has banked maximum good will with the first one and especially The Under Presents, so I will wait out some patches and return to it when it is hopefully more stable in terms of glitches and bugs, because what little I played of it definitely had potential.