Voidigo is a chaotic and colorful roguelite shooter with a focus on dynamic and unique boss fights. Equip the many weapons and powerups to fight back the void corruption throughout the worlds. Hunt or be hunted.
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Man, this is just a me issue but whenever I finish a single run in these type of games, I can't get back to running and doing another one. I'll dump 20 hours into it, going through the challenge and then once I'm at the end, I had my fill. That said, things are incredibly satisfying to smash in the face. It can be very addictive and I love the whole vibe to it.
Voidigo feels like a labour of love. One of those games that “didn’t come out til it was ready” and definitely reaps the benefits. Combat is fluid, there’s enough variety in environments and enemies to prevent the experience getting stale, there’s a wide range of weapons and powerups.
Which leads me to my only (minor) criticism: there’s too many weapons and powerups. By the time I finished the game (beaten all bosses, completed a run with every character and upgraded/used enough powerups/weapons), I’d only scratched the surface of the range of powerups and weapons on offer; and the lack of significant postgame/NG+ content doesn’t inspire me to push for that 100% completion.
That being said, this is an extremely accomplished roguelike in the vein of Nuclear Throne, the main content of which kept me interested for 30 hours of which I enjoyed almost every minute.
Which leads me to my only (minor) criticism: there’s too many weapons and powerups. By the time I finished the game (beaten all bosses, completed a run with every character and upgraded/used enough powerups/weapons), I’d only scratched the surface of the range of powerups and weapons on offer; and the lack of significant postgame/NG+ content doesn’t inspire me to push for that 100% completion.
That being said, this is an extremely accomplished roguelike in the vein of Nuclear Throne, the main content of which kept me interested for 30 hours of which I enjoyed almost every minute.