Voxel Tycoon

released on Apr 15, 2021

Voxel Tycoon — a tycoon strategy game about transportation, building complex factories, and mining in a beautiful voxel landscapes.


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The problem with anyone trying to make a game in this space is that OpenTTD exists, is free, can run on a potato and offers a lot of customization to fit your preferences.

VT is an impressive take on the genre even still in its beta form. From what I can tell there are only a few tweaks from the TTD formula, but those seemingly minor tweaks make for a much better game. Unordered-

No planes or boats. Going in strait lines is not that fun
Map access. Having to buy access to the map hurts planning in a good way. You don't know how things will end up and can play both large and small.
Economy. Once you know a few basic tricks budgeting is trivial in TDD.
Research. The calendar based research in OTTD is boringly always the same.
* Warehouses and conveyor belts

These last two are the Factorio parts that the other commentator is reacting to, but I personally like. To restate the first line Factorio exists so you have to mix it up. The weakest part of Factorio was the very limited train mechanics. The dev's have PATH plans, but already the trains in this are better than Factorios.

Production chains like found in Factorio exist in OTTD too, they just always require a vehicle to link them. Belts are a nice addition to fill this gap.

This game has a great foundation, but needs to ditch the factorio style factory production. A game like transportation tycoon already has a satisfying grind, but adding this factorio stuff really takes away from the experience for me. I would just play factorio if I wanted to build a factory.