Wade Hixton's Counter Punch

released on Mar 15, 2004

Poor Wade Hixton. On his way home from the monster truck rally in Albuquerque when his car manages to break down. Yet again. Luckily for Wade, he isn't far from the little known boxing town of Big Piney. And this is where our adventure begins. Help Wade fight his way through eight opponents on his quest to fix his car and get back home. Counter Punch is a non-linear boxing adventure game that lets you star as the dumb witted Wade Hixton. But it doesn't end there. On your journey through Big Piney you'll meet the local towns folk, learn new moves, payoff thugs to lend a helping hand a whole lot more. In other words, it be real fun I gar-ron-tee!


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The closest we'd get to a new punch out for 5 more years until the next good one would come 10 years after that.

Heart's in the right place. Great animation for the era, and Punch-Out's a great template to work with. In practice, very basic. Enemy gimmicks are very surface level with little complexity, and most characters are made or broken by the strength of their aesthetic rather than their fights; there's little mechanical difference between the second-best fight (Mimi Li) and the worst fight (Sweetness). Additional game mechanics (hired help, super moves, challenges) are very unbalanced. In a lot of respects, its unpolished nature underlines Punch-Out's strengths.

But not bad. Would've loved to see a sequel apply lessons learned.

You can get pimp-slapped by a pimp, then punch him in the balls on the GBA! What more could you possibly want?