Wargroove

Wargroove

released on Jan 02, 2019

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Wargroove

released on Jan 02, 2019

Wargroove is a turn-based strategy game for up to 4 players, in which each player takes control of an army and its commander unit to wage war on their enemies! Wargroove is extremely easy to pickup, with accessibility at the forefront of its design, and very difficult to master, with deep gameplay mechanics that complement strategic play.


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I wanted to like this game so much, as I'm a big fan of other turn based strategy games like advance wars, fire emblem and disgaea, and while this game has a lot going for it in terms of beautiful pixel art, likable characters, and great mechanics, the most glaring thing in this game's main story mode is it's stupidly unpredictable AI difficulty.

Never before have I seen a game go from having an insanely hard level, to having a laughably easier one later on in the story, and then have another insanely hard level and then another that's a total cakewalk. Unfortunately this makes the game frustrating, and while you are just simply able to restart the level, a single level can be incredibly long, sometimes taking over an hour for a single level


Wanted to like this more, but the mechanics just feel too slow and dull.


More like……. Warsnooze, amirite

I really wanted to vibe with this one, but it’s just too darned dull. It’s extremely fair… except for a whole string of story missions where the other side gets to warp in infinite units. The hero units are all fun to use… except that you lose instantly if they go down, so better not have too much fun. Smh.

Ultimately a two-star tactics game, but +1 full star for the good music and outstanding pixel art.


Love the art style of this, but something about playing it turned me away fast.


if advance wars didn't die off nobody would look at this game twice


I played countless hours of advance wars, but i somehow couldn't get into this. While the advance wars games (except days of ruin) didn't take themselves very seriously, the dialogue there was legit funny. A lot of this dialogue made me cringe. Quite a few indie titles have great designs and art but dialogues that rub me the wrong way. This was one of them.
Furthermore it feels a bit confusing. I keep forgetting what makes a lot of units do extra damage, some are a bit specific. In Advance Wars it was simpler but maybe that's why i liked it more. Also the maps felt better there.

Maybe it's just me but i can't get into it at all. I can't exactly lay my finger on it, could be the characters, story, and atmosphere/passion that advance wars had over this title, or better map and objective design (or both).