Warhammer 40,000: Dawn of War - Soulstorm

Warhammer 40,000: Dawn of War - Soulstorm

released on Mar 04, 2008

Warhammer 40,000: Dawn of War - Soulstorm

released on Mar 04, 2008

The third and final expansion to the genre-defining and critically-acclaimed RTS, Dawn of War. In Soulstorm, two new armies are introduced - Sisters of Battle and Dark Eldar - raising the total number of playable armies to nine. The revolutionary meta-game that was first introduced in Dark Crusade is further expanded to an interplanetary scale, allowing players to battle across the star system. Customize your hero's weapons, items and abilities as he grows in power and personalize your army's insignias, colors, banners and names. Earn and unlock achievements and medals to showcase your superiority online.


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This is my first game in WH40k universe and it was an average experience.

Campaign, if you can call that, was not very interesting. Balance of factions is... strange. Some factions are way too strong against others and some of them are strange.

Multiplayer is ok, but there is a big restriction, where you need to have installed previous games at the same time to unlock factions other than starting two, which is not a good design. Currently it's not maybe that big of a deal, bui I can imagine the pain in 2008 to do this.

Soulstorm, the final expansion of the first Dawn of War, features almost identical gameplay to Dark Crusade, with a few changes. Again, it has a very shallow campaign mode that consists of capturing certain areas on the map to win. What I don't understand about the Warhammer 40K series in general is why they've spent decades writing a massive backstory lore spanning hundreds of books. Because they never had the intention of making a story-oriented game that would truly reflect these. If your goal is story, I recommend you stay away from Dark Crusade and Soulstorm DLCs. Their story content is so superficial that it barely fills even a few pages, and their gameplay is frustrating and boring. You can learn whatever story they are telling by opening it and reading it on the Wiki page.

Games Workshop inventou a guerra

Fantastic addition to a legendary series.

I am a hardcore Warhammer 40k fan and after the epic first games Dawn of War, Dawn of War - Winter Assault and Dark Crusade, I tried Warhammer 40 000 Dawn of War - Soulstorm. The newly included races, Dark Eldar and Sisters of Battle, are awesome, and the main campaign is just epic.

Although the campaign in Warhammer 40 000 – Soulstorm is the same for every race you chose, namely, dominate all the planets, it really takes time, effort, and a lot of strategy to achieve this ultimate goal. The tension builds in the beginning, when you conquer and defend territory, conquer strategic points like Webway Gates, so you can travel to other planets or conquering the planet which rewards you with that bodyguard unit you so desperately want.

Later on in the game, when you control almost half of the planets on the map, the game becomes easier because when you bought enough bodyguard units that you earned for your conquests, you can sometimes obliterate the enemy with just them, instead of building your base from scratch and march to battle.

Every race has a fortress, which is heavily defended and contains a special weapon or mechanic to make the attacker really struggle. This fortress battles are glorious, and you feel really proud and satisfied after a long, hard battle when you finally see the enemy base crumble and their leader left at your mercy. Most of the time, this means they get away with their tails between their legs, to return another day, but who cares, you wiped their asses of the planet, and the stronghold is yours.

The graphics are the same as the other Warhammer 40k installments and although a little outdated, they are still fine to look at. The sound and ambient music is still perfectly fitting for the space war alien theme that this game has.

For skirmish battles, I play this one because it has all the races packed into the game. My absolute favourite is the Tau Empire.

The combat system is fair and balanced. I especially like the battles where the armies are evenly matched, and you try your absolute best to get the upper hand. The tension and adrenaline are fierce most of the time, you just want to beat the hell out of your opponents but sometimes they just will not give up.

I only have one complaint about the game. When not playing as the Tau Empire and you attack their base, their “Moon Cannon” is the most overpowered, destructive, and brutal weapon in the game. They prepare it every 10 minutes into the game and when you hear the “fire” command from their leader, you know that you are screwed, and you pray that you have enough units in your production ques.

Warhammer 40 000 – Soulstorm is very addicting and many times I conquered whole sectors on the map in one go, completely forgetting the time.

This is one of those few games I can play again and again without it ever boring me. A classic and a beautiful memory that lasts forever.

More of the last one, however instead of it being one planet (or one side of the planet) you have 4 planets and 3 moons to conquer, making things in the campaign much longer. You can no longer keep buildings in areas you conquered like the last game, unless you have the forward basses ability. you can steal abilities off other races when you defeat them which gives you great boons and in this one two new groups appear. The sisters of combat and the Dark Eldar. This makes it a huge campaign and a lot of choice for people who want to play multiplayer and more fun than Dark Crusade.