Warhammer 40,000: Mechanicus

released on Nov 15, 2018

Take control of one of the most technologically advanced armies in the Imperium - The Adeptus Mechanicus. As Magos Dominus Faustinius, you'll lead the expedition on the newly rediscovered planet of Silva Tenebris. Manage resources, discover long-forgotten tech, plan tactical operations using the Noosphere technology and control your Tech-Priests every move. Your every decision will shape the missions ahead and ultimately decide the fate of the troops under your command. However, choose your path carefully - the Imperium depends on it.


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The turn-based strategy genre blows my mind (XCOM super fan) and this Mechanicus does not disappoint. He has good ideas, his own personality and I love how it reflects 40k.

First of all, the story is nothing special, but the conversations of the subdominus are entertaining. In addition, the setting is so well achieved that everything around you helps to get you into the world of 40k.

In the other hand, combat mechanics are good. You have different disciplines for each techpriest with a lot of options and Augment equipment for your characters, Additionally, you can discover guns or some objects in your run through the tombs, that you can equipt later.

With all of that in combat u can do a lot of actions, depending on your wepons, equipment and discipline of your techpriest. This disciplines have different passives for each character, and let you do some different actions in combat like buff damage for your wepons or more deffense for your team.

Additionally, you can have troops too, which I find very interesting and without a doubt a great success, cause they add more strategy to the game. They can be uplocked in missions, and in the same way u can upgrade them through the game. We have different types of this troops and with more game difficult, the more you need to choose wisely this characters and know when to use them.

They way you can get weapons, or upgrades for your troops, is doing missions for the subdominus, a mechanic so gratefull cause u can choose what mission, and for who, u want to do, with differents regards that can change entire game for you in the next battle.

The awakening mechanic is also interesting. It gives you a purpose with a time limit that is in line with your mission and adds a plus of difficulty to the game in general.

Like i said, i loved this game, and his try to not simply copy/paste the XCOM franchise. Developers tried here to give his own personality and they did it. Game is so fun and you have to learn things to play good in this 40k world.

Recommended. 8/10

Regards.

Sneaky eaking eaking around Necron Tombs and stealing their stuff.

There are a lot of Warhammer games, most of which are schlock, but Mechanicus is amongst the upper echelon of Warhammer games. A game so good I would recommend it to people outside of the fandom. Everything good said about this game for the last 6 years is absolutely true. Sick af strategy game with killer sound design. We love Admech.

An absolutely fantastic turn based tactical game.
The sound design and music is to die for.
The setting is to die for, it got me into 40k.

Pros:
- Great Combat
- Character building / Resource management - you spend resources after missions to level up. Getting powerful is really satisfying
- Tense exploration
- Music is just.. chefs kiss
CONS:
- got me into 40k - soo expensive lol

I like the idea but gets boring after a while

I think I am going to go ahead and put this one back on the shelf. There's nothing wrong with it, in fact, I enjoyed a lot of aspects of it. I just can't attach myself to any of the story beats as I am very unfamiliar with W40K and don't understand much of what is going on. Gameplay is a very solid tactical RPG and the soundtrack is killer, but I'm just not getting anything out of the story/world-building/characters.