Wasteland 3

released on Aug 28, 2020

As the sole survivor of Team November, a Ranger squad dispatched to the icy Colorado wastes, you find this is a land of buried secrets, lost technology, fearsome lunatics, and deadly factions. No one here has ever heard of the Desert Rangers. Your reputation is yours to build from scratch, and your choices may save this land or doom it. With a renewed focus on macro-reactivity, you'll be picking between warring factions, deciding whether locations are destroyed or saved, and making other far reaching decisions that have a marked impact on the shape of your world.

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I don't really play these kind of games but the fact i enjoyed the combat even 60 hours in really shows how much it stands out to me.

Also the music is awesome

Play it

this shit was so bad that being choked while cutting yourself seems more pleasant, just play divinity

There's a talking car that begs you to kill it so it has a chance to see Ronald Reagan in the afterlife... this game is rad! and you better believe I jumped at the chance to kill the AI Ronald Reagan and all his followers.

The world/lore is interesting, the characters are fun and distinct, the dialogue and voice acting are superior to most games, and the story is compelling and frequently funny. Some seriously annoying gameplay quirks don't hamper the experience much. This is how you make a fucking sequel; improves the already good bits of Wasteland 2 and streamlines all the BS that held it back

Fun tactics game, jokes are kind of weak but I got to kill God President Reagan so 👍👍

If you’re willing to look past it’s irritating rough edges, you’ll be rewarded with one of the most complex, in-depth, clever, open-ended, reactive, thorough RPGs ever released. The world, the characters, the factions are all fleshed out and complex to an extent that it was genuinely tough picking a side as you’ll be forced to do throughout the game. That thing a lot of RPGs do where they tell you to pick a side, but then give you a compromise option that lets you save them both, there’s not a lot of that here, and in the rare cases where there is, it always comes at a high price of some sort. The amount of options you have and the consequences, both big and small, that follow every decision you make just floored me. It’s really changed the way I look at a lot of RPGs and how most seem to neglect the actual role-playing part.