Water Womb World

Water Womb World

released on Jun 11, 2020
by Yames

Water Womb World

released on Jun 11, 2020
by Yames

A short horror game about a devout oceanographer trying to find Eden, the source of all things.


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This review contains spoilers

The sacred bootyhole

a atmosfera desse jogo é muito boa, é claustrofóbica e suja, é assustado as criaturas desse jogo, e todo o questionamento de Deus é tão bom, amei.

This review contains spoilers

met god shes coral

The gameplay is a little irritating, the fish sometimes move very quickly, but the imagery and atmosphere is great. There's a lot of itch.io horror games with religious themes and itch.io horror games about the deep ocean, but this is the first time I've seen them combined, which is neat! It's free and it lasts 30 minutes, go play it.

Entre esto, The Well y Vía Negativa, empiezo a considerar a Yames une artista de pocas temáticas y muchas ideas. Donde el primer juego tanteaba con los elementos de una novela gótica clásica, y Vía Negativa trata de presentarse como una versión retorcida del sacrificio de Job, Water Womb World es, a mi parecer, la obra suya que más reconoce sus raíces lovecraftianas. A decir verdad, hay historias en los Mitos de Cthulhu que se leen prácticamente igual si excusas el componente religioso.

Como ya he dicho, creo que Yames es un poco de piñón fijo, pero mientras la estética y la presentación me entren, estaré dispuesto a excusarlo. Y aquí lo que me ha entrado es la interfaz de PC-98 que lo impregna todo. Con todo, hecho en falta un poquito más de variedad.

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Between this, The Well and Via Negativa, I'm beginning to see Yames as an artist with few themes but many ideas. Whereas the first game tinkered with the tropes of a gothic novel, and Via Negativa is like a twisted version of Job's sacrifice, Water Womb World is the one work of his that sits closer to Lovecraft. Truth be told, there are stories in the Cthulhu Myths that read pretty much the same minus the religious component.

As I said, I think Yames is a bit of a one trick pony, but as long as the aesthetics and presentation suit me I'll be willing to play. The PC-98 interface is what did it for me this time, but I missed some variety in the end.